Tag Archives: Ron Cobb

Crew Logs: Ron Cobb

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Though Burbank, California, lies only a few miles from the epicentre of the Western film world, it seemed all too far away for the adolescent Ron Cobb. His parents had moved there from Los Angeles in 1940, when Cobb was three years old, in search of a better life promised by the area’s mid-30’s property boom – when the Cobbs relocated in 1940 the city’s population stood at 34,337; by 1950 it would rocket to 78,577. But a middle-class life in a burgeoning Burbank appeared to Cobb to be “bleak and unexciting.”

He saw worse ahead of him, remarking that, “The future held even less promise,” but fortunately he had an escape in his nascent imagination: “I began to notice out of the corner of my eye distant vistas of fantasy, of a world out there glimpsed through the wonderful window of television and E.C. comics. I daydreamed and nurtured my fantasies, and to make them more real I drew. At the same time I became introverted, a terrible student, and waited for something to happen.”

It was science fiction that provided inspiration and spurred Cobb’s enthusiasm for the wondrous. “When I was a little kid I would sit out in the back yard,” Cobb said in 2015, “and I swear I could see people signalling me from the moon. And I knew it was important somehow, but you know, you might say I had a science-fictional childhood, because I always thought about science as adventure, nothing more than adventure, and when it started to appear in movie pictures I was transfixed. I said, ‘I want to do that somehow.'”

Cobb found like-minded friends at Burbank High School with whom he formed C.D. Inc. (the C standing for Cobb, and the D for co-founder Tad Duke), a small club whose members held common interests in pranksterism, atheism and sci-fi — their first official club act was a trip to see War of the Worlds (1953). The group also busied themselves creatively by drawing and conceptualising a fictional history of fictional European country Donovania, along with its fictional prince, Chesley Donavan (apparently named after Cobb’s early influence Chesley Bonestell, whose 1949 speculative sci-fi book The Conquest of Space can be seen  in C.D.’s hangout.) Chesley Donavan retroactively became the namesake of the group, with C.D. reconfigured into the ‘Chesley Donovan Science Fantasy Foundation’, which was, according to Cobb, “a deliberately pompous and satirical name for a group of introverted and eccentric students.”

“Our mutual fascinations with science, astronomy, philosophy and theology kept us together until we were in our early twenties,” he explained. “Our involvement in C.D. drew each of us out of our introversions, while we nurtured and entertained each other.”

Ron Cobb, far right, in 1954.

Ron Cobb, far right, with C.D. in 1954. The group crafted their own uniforms and insignias.

After graduating from Burbank High School in 1955 Cobb, having been a poor student with an aptitude for art and imagination, sought work at Disney, who had opened their lot in Burbank in 1940 on the proceeds from Snow White and the Seven Dwarves (1937). “I had always been fascinated by Disney and deeply influenced by Fantasia. The studio was clearly advancing the art of film animation, in those days, and I was very excited about being a part of it.” After spending two years working as an in-betweener and breakdown artist (notably on Sleeping Beauty, released 1959) Cobb realised that many of the animation giants and geniuses that had attracted him to the field had “retired or died off” and, after being let go by Disney, he decided to seek out opportunities in live action film. “I just didn’t feel like waiting 30 years to become an animator,” he told Starlog magazine. But first was a series of odd jobs and a stint in the US Army and a brief posting in Vietnam.

“I was a prime target for the draft,” said Cobb. “I had to decide whether to evade it as most of my friends had done, or become a member of the military, one of the truly evil institutions of the state, according to the tenets of C.D. This became my great confrontation/escape. I allowed myself to be drafted. It confirmed that my basic anti-militarism was correct, but let me recognize some of my prejudices were unfounded. I gained confidence in the army, but I hadn’t reckoned on spending a year in Vietnam.”

It was during the turbulent Sixties and specifically within the American counterculture that Cobb first found himself attracting artistic acclaim. His political cartoons, at first rejected by Playboy but disseminated through the underground newspaper The Los Angeles Free Press, presented future visions of the ultimate law and order state, the destruction of the American landscape and dark lampoons of Cold War-era doctrines like M.A.D.

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One early fan was a USC film student from Missouri named Dan O’Bannon, who reached out to Cobb after appreciating his work in the underground presses. “[Dan] had been following them and had wanted to meet me,” explained Cobb. “We shared an enthusiasm for film, science fiction and filmmaking.” O’Bannon and Cobb’s lives would not intersect again for several years, and in the meantime the artist kept penning celebrated political cartoons that were widely redistributed.

Ron also dabbled in science-fiction and fantasy illustration, drawing covers for Famous Monsters of Filmland magazine including images of Lon Chaney Jnr. and Bela Lugosi’s Frankenstein and Wolfman, two-headed golems, the hunchback of Notre Dame and bulb-headed alien beings. He also provided the cover art for San Franciscan rock band Jefferson Airplane’s 1967 album After Bathing at Baxter’s, (Cobb’s involvement with musical endeavours continued throughout the following decades; he won an MTV music video award in 1986 for his art direction on ZZ Top’s Rough Boy.)

His political work continued to attract acclaim and was showcased in an issue of Cavalier magazine that called him ‘The Toughest Pen in the West’, though Cobb denied being a political cartoonist (“because politics is too superficial”) preferring instead to be called a ‘social commentator’. “But whatever he calls himself,” Cavalier read, “he’s the only artist we’ve seen recently who has the force of conviction, the draughtsmanship, the intelligence and the necessary harsh insight into these harsh times to be a cartoonist in the great tradition.”

Cobb profiled in an 1969 issue of Playboy.

But Cobb was becoming disillusioned. He began to notice clichés and recycled content in his peers, and then recognised it creeping into his own work. An artistic block came over him. “I couldn’t paint or draw or think straight. I couldn’t snap out of it. I couldn’t finish anything. I was taking amphetamines. It was really an awful time. And I didn’t know what it was.” Cobb would later reflect that, “I had truly become sloppy with the content of the cartoons while conversely, growing in my attraction to the film medium. It wasn’t an interest in animation that pulled me. My two years at Disney taught me that animation lacked spontaneity. It was the writing, and possible directing, of live action short films or maybe features that intrigued me now.”

A break came when he received a phone call from Robin Love of the Australian Aquarius Foundation, the ‘cultural wing of the 170,000 strong Australian Union of Students’ that primarily helped organise university festivals and counter-culture events. Cobb recounted that Robin had told him that his “cartoons [were] very well-known here” among the Australian counter-culture, and “would [he] be interested in coming to Australia?” Still in a slump in the States, his answer was enthusiastic: “I said, ‘Yes, I’ll come! I’ll come!'”

Cobb’s political cartooning however earned him the scorn of Australia’s Liberal government, who made attempts to ban him from visiting and touring universities, but thanks to Love and the AUS his Visa was not revoked and the tour commenced with protest singer Phil Ochs in tow (and occasionally supported by The Captain Matchbox Whoopee Band). “I discovered a country on a human scale: unpretentious, hardy and social,” Cobb said of his tour. “I began to come out of a non-productive, post-sixties slump which had lasted two years. The exuberant and colourful political scene intrigued me, the air of anticipation of a change in government after over twenty years of conservatism was infectious.” He certainly was not missing the American counterculture. “It should be said,” he clarified in 2005, “I never identified that much with the counter-culture, the new left or ‘The Sixties’. I fully expected flower power to wilt and teach-ins to teach out. Some of what happened was partially effective like the women’s movement, but most of it was too faddish, emotional and self-indulgent (read, American) to really fit the complex mix of world events and thus, change things in all the intended directions.”

At the end of his stay in Australia, Ron and Robin moved in together, married, and moved to Los Angeles in ’73, living on Robin’s dime while Cobb sought involvement in the film industry. “I never expected Ron to make any money,” Love told the LA Times in 1988. “Ron could have been doing everything he wanted to do a lot sooner if he had hustled. But he is not an ambitious person.”

Ron’s first foot into film came way of old acquaintance Dan O’Bannon, who was toiling to assemble his student film Dark Star with director John Carpenter. “I met Dan some years back because of his interest in fantastic films, then didn’t see him again for a number of years,” said Cobb. “He contacted me next when he was in the middle of Dark Star, and wanted to know if I’d be interested in giving him some of my comments on it. When I got there, he had an exterior design for the spaceship, and I started suggesting things.”

“I tried to reach Cobb to get him to design the whole film, but he was unreachable,” said O’Bannon. “For weeks his phone rang without an answer, and then it was disconnected, and then I got his new unlisted number but it was invariably answered by one of the girls who were living with him, who always told me he was out. It was impossible. It took another year and a half to track him down and get him to agree to design us a nice, simple little spaceship for our simple little movie. Finally, one night about ten pm, Carpenter and I drove over to Westwood and roused him out of a sound sleep. He was hung over from an LSD trip and I felt kind of guilty, but I had to have those designs. We took him over to an all-night coffee shop and fed him and got him half-way awake, and then he brought out this pad of yellow graph paper on which he had sketched a 3-view plan of our spaceship. It was wonderful! A little surfboard-shaped starcruiser with a flat bottom for atmospheric landings. Very technological looking. Very high class stuff.”

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The brief collaboration was encouraging enough for O’Bannon that he kept Cobb vigorously in mind for future projects. When he was hired by Alejandro Jodorowsky to oversee the special effects for Dune, he recommended that Jodorowsky add Cobb to his artistic stable, which already included eminent artists like Chris Foss, Jean ‘Moebius’ Giraud, and HR Giger. “I tried to get Cobb on to Dune,” O’Bannon told Fantastic Films in 1979, “but it never worked out.”

“Transatlantic phone calls [to Cobb were] made,” O’Bannon said of the arrangements to get Cobb on board, “and a date is set for Cobb’s transfer to Paris. Cobb and his wife pack their bags, the date arrives, but no plane ticket.” While waiting to officially join the project, Cobb managed to submit designs for the film, but Jodorowsky apparently thought they were too Earth-bound, too realistic, “too NASA.” Still, efforts were being made to fly him out to. “A new date is set,” O’Bannon goes on, “it arrives, and passes. More phone calls. Altogether, Cobb and his wife were packed and ready to get on a plane for about three months. They had terminated the lease on their apartment. This was the position I had gotten Cobb and Robin into when Dune collapsed completely, like a pile of rotten sticks.”

For his part, O’Bannon felt incredible guilt for leaving Cobb in the lurch. When he too ended up back in LA, broke and despondent, he managed to bounce back with a position on George Lucas’ Star Wars and, while there, he put in a word about Cobb. Allegedly, Lucas, visiting his friend John Milius, saw one of Cobb’s paintings on the wall called ‘Man on Lizard Crossing Over‘, depicting a proto-dewback carrying a mysterious traveller over a desert landscape. “Lucas said that he had the idea [for the dewback design] before he saw the painting,” Cobb said in 2015, “and Milius said, ‘No you didn’t. I remember the night you came here and pointed at the wall.'” Cobb laughed, “But that’s Star Wars for you!”

Either way, the image must have tapped into Lucas’ own imaginative ideas for his space opera, and he agreed to a meeting with Cobb on O’Bannon’s recommendation. “It was Dan who was working on this crazy space opera that we had all heard about,” said Ron. “It was costing so much money and George [Lucas] was convinced it was going to be a flop because the budget had blown out so much.”

Ron's designs for Star Wars' Cantina aliens. “George had been unhappy with what they had shot, which was mostly people with bits of foam stuck to their face as the aliens. So he called me in and I sat down across from him with these pages of designs where the aliens were more biological. He looked at each one and went ‘Okay, okay, okay. These are good.’ When I left the meeting all the production staff were waiting at the door. They asked me what he said, I told them, and they were all flabbergasted. One of them said ‘That’s the most excited he has been about anything!’”

Some of Ron’s designs for Star Wars‘ Cantina aliens.

“George had been unhappy with what they had shot, which was mostly people with bits of foam stuck to their face as the aliens. So he called me in and I sat down across from him with these pages of designs where the aliens were more biological. He looked at each one and went, ‘Okay, okay, okay. These are good.’ When I left the meeting all the production staff were waiting at the door. They asked me what he said, I told them, and they were all flabbergasted. One of them said, ‘That’s the most excited he has been about anything!’”
~ Ron Cobb, ninemsn.com, 2014.

Dan rushed to Cobb again when his long-gestating screenplay for Alien was picked up by Brandywine Productions and then greenlit by Twentieth Century Fox. “The first person I hired on Alien,” said O’Bannon, “the first person to draw money, was Cobb. He started turning out renderings, large full-colour paintings, while Shusett and I were still struggling with the script – the corrosive blood of the Alien was Cobb’s idea. It was an intensely creative period – the economic desperation, the all-night sessions, the rushing over to Cobb’s apartment to see the latest painting-in-progress and give him the latest pages.”

“So basically, it’s all been Dan,” said Ron. “He went to work on Star Wars and Dune, and each time he tried to get me on those projects. But since I didn’t have a great deal of film experience, producers were quite reluctant to hire me—except for George Lucas, who’d been familiar with my cartoons … Then Dan finally sold his script, and Alien was underway. He suggested that they use me, and the same problem arose, but I was taken on sort of a trial basis for about seven months in California, before the entire production moved to London.”

“We were put through shed after shed after shed,” said Chris Foss, whom O’Bannon had hired for Alien after having previously met in Paris while working on Dune, “and they were going through director after director after director.” Cobb himself told Den of Geek that “I soon found myself hidden away at Fox Studios in an old rehearsal hall above an even older sound stage with Chris Foss and O’Bannon, trying to visualize Alien. For up to five months Chris and I (with Dan supervising) turned out a large amount of artwork, while the producers, Gordon Carroll, Walter Hill and David Giler, looked for a director.”

“And he was doing some incredible stuff,”O’Bannon continued. “Wow! I was really happy during this period, seeing the movie appear under Cobb’s fingers. Of course, we usually had to go over and sit on his back to get him to do any work -otherwise he would just party on with his friends- but how beautiful were the results.” Cobb accompanied O’Bannon to England when Alien’s production went into full swing, having been personally recommended to director Ridley Scott by O’Bannon. “O’Bannon introduced me to Ron Cobb,” Scott told Fantastic Films in 1979, “a brilliant visualiser of the genre, with whom he’d worked on Dark Star. Cobb seemed to have very realistic visions of both the far and near future, so I quickly decided that he would take a very important part in the making of the film.”

“I made the two-hour round trip [to the studio] with [Cobb] every day in a miniscule red Volkswagen Golf,” said O’Bannon. “I hate to drive, so the first time I got behind the wheel I took off for London at about 70 mph and made it back in record time, through the most horrendous commuter crush and with all the traffic going the wrong way as well. Toward the end there, Cobb actually screamed, and cried out something about how I was going too fast. The next morning when he picked me up in the Golf, he told me firmly that he would be doing all the driving from here on out, so that took care of that.”

Cobb with Giger at the King's Head Pub, Shepperton, England, 1978.

Cobb with Giger at the King’s Head Pub, Shepperton, England, 1978.

Cobb, along with Foss, was tasked with realising the human elements of the film, but he also took a crack at the Space Jockey, Alien, and the Alien temple from O’Bannon’s version of the screenplay. In Cobb’s conception of the Alien temple, a hieroglyph depicts, in a Mayan-esque fashion, an insect-like creature prone on its back as another being erupts -depicted in glorious fashion- from its midcentre. Above the new lifeform’s head is an image of an Alien egg, deified and ensconced within an aureola. The pyramid was ultimately cut due to budgetary and time constraints, and Giger was tasked with its design when the silo was incorporated with his derelict craft (which Ron also took a shot at). Ron’s concepts for the planetoid, which hewed close to O’Bannon’s Mars-esque description in his screenplay, were also ‘ignored’ by the production when the planetoid was given a grey colour scheme (Dennis Lowe’s early effects work for the planet depicted it as a turbulent orange and red swirl, akin to the surface of Jupiter.)

Though O’Bannon loved Cobb’s other designs for the Alien and derelict ship, they were lacking what only Giger was able to provide: a tangible nightmarish quality. Cobb’s Alien was rejected in favour of Giger’s almost from the get-go. “I’m afraid Ron Cobb’s ego was sorely wounded when he didn’t get to do the monster,” O’Bannon told Cinefex in ’79. “He was endlessly frustrated because he could design aliens without number and they were all convincing and all unique and all startling to look at … His designs just weren’t as bizarre, or as bubbling up from the subconscious as the stuff Giger was doing. Cobb’s monsters all looked like they could come out of a zoo—Giger’s looked like something out of a bad dream.”

But Dan did love his concept for the Space Jockey, which he described as “Just perfect! Very small jawbone – no teeth to speak of. Of course, I expected it to look horrible when you first see it in the film; but if you looked at it a bit closer you’d discover that it didn’t have the large teeth or mandibles or any of the other things that are characteristic of a carnivore – and then maybe you’d begin to imagine it as some totally nonviolent herbivorous creature sailing around in space.”

Ridley however was enamoured with Giger’s Space Jockey, and elected that the other conceptual artists focus on other areas of the film, namely the Nostromo, which had to have all the appearance of a functional and plausible 22nd century ship, but also had to convey the idea of being a haunted house, or castle; its comm towers and satellites would have to evoke a conglomeration of cathedral spires and other Gothic shapes. “I wanted the ship to look like a gothic castle,” Cobb explained, “but resisted that approach—it might have been a bit too much … I grew up with a deep fascination for astronomy, astrophysics, and most of all, aerospace flight. My design approach has always been that of a frustrated engineer (as well as a frustrated writer when it came to cinema design). I tend to subscribe to the idea that form follows function.”

Cobb, who was later quoted in the Book of Alien explaining that he preferred to “design a spaceship as though it was absolutely real, right down to the fuel tolerances, the centers of gravity, the way the engines function, radiation shielding, whatever,” found himself struggling to maintain a balance between his aesthetic preferences and Ridley’s more fantastical ideas. “They pressured us a lot to bend the technology to have a somewhat similar look to Star Wars,” said Cobb. “Sort of half-believable, but rather highly stylized—or perhaps a better word would be romanticized. The interior of the ship finally looked like a deco dance hall, or a World War II bomber, and a genuine projection of what a space ship of the future might really look like—or a combination of all of them. The theory was to give Alien more of a horror look, but I never personally agreed with that, and I didn’t have as much influence as I’d like to have had.”

Cobb’s strident rationalism impeded his attempts at the alien technology. “The only problem was that he was a rationalist,” O’Bannon explained. “I noticed this when we first started designing the picture. All these different things he as doing were coming out so well that I decided to have him take a crack at the derelict spaceship. But when I asked him to come up with an irrational shape he got very disturbed. He couldn’t handle that. He kept coming up with convincing technology for a flying saucer or some other kind of UFO.” 

For his part, Ridley also found that his flashes of artistic license caused consternation with Cobb’s more realistic design philosophy. For one, Cobb insisted that every detail on the ship be accounted for: how doors opened, where the screws went and how the pistons pumped, etc. Scott however tended to find himself fighting to retain ‘illogical’ images like the ‘rain’ during Brett’s death in the Nostromo’s leg room, reconciling it to dissenting voices as condensation from within the ship. He found similar resistances when it came to getting across his ideas of the Nostromo’s outer shell. “The concept was to have the hull covered with space barnacles or something,” said Scott. “I was unable to communicate that idea, and I finally had to go down there and fiddle with the experts. We gradually arrived at a solution.” It seemed that removing any ‘space barnacles’ was a concession Scott made to the artists. “I would have liked to see it covered with space barnacles or space seaweed,” he told Fantastic Films, “All clogged and choked up, but that was illogical as well.”

Cobb meanwhile figured that the resistance to exploring the stark reality of space travel came from disinterest or inexperience on the part of the production. “There’s a certain awkwardness in the naturalistic portrayal of the space flight,” he said, “Partly because most of the people involved in this film had never made one before. They didn’t understand what they were getting into, and were put off by concepts like no sound in space, and all the gravitational effects.”

“When I met Ron, he was very adamant that they were very realistic. He wanted a heat shield on the underside of the Nostromo lander. He wanted a contrast between the smooth underside of the heat shield and the detailed upper surface. However this was not to be. Our instruction was to encrust the whole craft. When it came down, we weren’t seeing a craft come through an atmosphere; there was no re-entry. Ron was concerned that it should be there if that type of action was present. Ron is very much into the believability of things. He created wonderful background histories about his designs.”
~ Bill Pearson, Sci-Fi & Fantasy FX magazine, Aliens Collector’s Issue (#48)

“I’ve always done future designs as though they’re real,” Cobb said, “and I’ve found the more realism you put into it, the more original they look, and most of the time you don’t do that you’re just recycling a lot of silly props from every idiotic movie that’s ever been made. We just covered the walls with drawings and, slowly but surely, Alien emerged.” The amalgamation of all these various aesthetics allowed for Alien to present a very believable environment with little bearing on issues like faster than light travel or time dilation: instead, the Company’s armada of commercial ships flit from one side of the galaxy to another in short spans (the film tells us the return journey to Earth from the planetoid would take “Ten months”) and the crew do little to expositise on the ship’s technology.

In the end, the Nostromo’s design was not coalesced from various concepts by its artists, but by frustrated technicians tired of waiting for something to build. Cobb explained that “Brian Johnson, the special effects supervisor under pressure to build the large Nostromo model, went into the deserted art department and, out of frustration, grabbed all the Chris Foss designs off the wall and took them to Bray Studios. There he would choose the design himself in order to have enough time to build the damn thing … Well I soon found out that Brian found and took all of my exterior design sketches as well. About a month later I was told that Brian had used my sketch, ‘Nostromo A’, as the basis for the model, even to the extent that it was painted yellow. Ridley found the colour a bit garish and had it repainted grey.”

Some of Cobb’s interiors were replicated from the page directly onto the screen, so his sketches for a passage on the Nostromo’s A deck–
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–was rendered faithfully as below:

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Cobb’s creative contributions extended beyond the look of the film: he also inspired O’Bannon to give the Alien acidic blood, coined ‘Weylan-Yutani’, and crafted with costume designer John Mollo all manner of fictional corporate insignias and emblems intended to give the film additional depth, even though the majority of their work would not be seen or even referenced on screen.

“One of the things I enjoyed most about Alien was its subtle satirical content,” explained Cobb. “Science Fiction films offer golden opportunities to throw in little scraps of information that suggest enormous changes in the world. There’s a certain potency in those kinds of remarks. Weylan-Yutani for instance is almost a joke, but not quite. I wanted to imply that poor old England is back on its feet and has united with the Japanese, who have taken over the building of spaceships the same way they have now with cars and supertankers. In coming up with a strange company name I thought of British Leyland and Toyota, but we obviously couldn’t use Leyland-Toyota in the film. Changing one letter gave me Weylan, and Yutani was a Japanese neighbor of mine.” The Company would be called Weyland-Yutani in the following movies, with the ‘d’ added sometime during Aliens’ production by Cobb for an unspecified reason – perhaps it was an error, or he was no longer shy about the ‘Weyland/Leyland’ allusion.

For the Company’s logo Ron figured that “It would be fun to develop a logo using the W and Y interlocking. We tried a lot of variations and came up with some very industrial looking symbols, which were to be stenciled all over the ship. By that time though Ridley was already set on using the Egyptian wing motif. We tried some combinations, but they didn’t really work. Weylan-Yutani now only appears on the beer can, underwear and some stationary, so the joke sort of got lost.” Though it’s not obvious at a glance, Cobb’s Egyptian motif logo appears on virtually every piece of equipment on the Nostromo, including dinner bowls and coffee cups. The crew wear blue Weylan-Yutani wing emblems on their chests, except for Kane, who wears a silver patch, and Dallas, whose gold patch is possibly coloured to denote his captaincy.

Cobb and Mollo also conceived a pseudo-historical backdrop over which Alien takes place, creating space corporations like Farside Lunar Mining and Red Star Lines that went virtually unseen and absolutely unmentioned in the film, but which, for its creators, helped flesh out the unseen universe permeating the movie frame. Cobb also designed a flag for the United Americas -the union of South, Central and North America which took place in 2104, at least in the Alien universe- which is essentially the stars and stripes with one unitary star rather than fifty.

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“I think Dan will be pleased. You know, for a while they strayed pretty far from his original concept, but eventually they found their way back into the primary science-fiction/horror framework. By the time the principal photography was finished, everybody was looking forward to seeing how all the pieces fit together. At the very least, Dan won’t have to sleep on anyone’s sofa for a while—I hope.”
~ Ron Cobb, MediaScene, 1979.

“On the whole, I’m pretty happy with the way my ideas were eventually realized,” Cobb told MediaScene on the film’s release. “It was fascinating to watch the process all the way through, even some of the set dressings. I was pleased with things I had a fair amount of control over, but those I didn’t oversee were a little disappointing … Then there was always surprising contributions from draftsmen and other people who would occasionally design a set that would turn out very, very well. It was a mixed bag of many styles and many approaches.”

Alien’s success unlocked doors that had been frustratingly barred to Cobb for more than a decade and the eighties saw a boon for him: he designed Conan the Barbarian’s Hyborian age in John Milius’ film of the same name as well as Conan’s weaponry and armour. He was a production artist on Raiders of the Lost Ark, contributing concepts for the Nazi airplanes, designed the interior of the Mothership in the Close Encounters special edition, and he created the initial concepts for the time-travelling DeLorean in Robert Zemeckis’ Back to the Future.

Cobb in costume for his cameo appearance in Conan the Barbarian.

Cobb in costume for his cameo appearance in Conan the Barbarian.

While working on Conan the Barbarian in Spain Cobb would visit Steven Spielberg, who was down the hall working on Raiders of the Lost Ark. “I first met Spielberg when I was working on Alien,”  Cobb told bttf.com. “At one point Spielberg was considered as a possible director for the original Alien. It was just a brief thing, he could never work out his schedule to do it, but he was interested.” With Spielberg Cobb would find himself able to express his directorial ambitions. “I would suggest angles, ideas,” he said, “Verbalize the act of directing — ‘Let’s do this and do that, and we could shoot over his shoulder and then a close-up of the shadow.’ Steven used a lot of my suggestions. I was very flattered.” One day, Spielberg told him, “I think you can direct. I want to back a film for you.”

The film, a sequel to Close Encounters of the Third Kind built around a nebulous idea that Spielberg had about the Kelly-Hopkinsville UFO Incident, was quickly nixed when the family at the centre of the event threatened to sue. The desire to make the film remained, but it was in need of a new story and characters around which to frame the tale of a terrifying alien visitation. Cobb then pitched a concept to Spielberg and John Sayles wrote the script, titled Night Skies. However, Spielberg hired screenwriter Melissa Mathison (soon to be Harrison Ford’s wife of nineteen years) to rework the story with a new title: E.T.

“I realized that Steven had changed the script a lot,” said Cobb. “He went back to a story he had told me about years before: An alien is abandoned and protected by a little boy. It wasn’t scary anymore. It was kind of sweet. Finally, [Spielberg producer] Kathleen Kennedy called to say, ‘Steven doesn’t know how to tell you this, but E.T. is very close to his heart, and he wants to make that his picture next year, and he’s decided to direct it himself. So what we would like to do when you get back is work out another picture for you. Because Steven really wants to back your career.'”

In truth, Cobb was relieved: the new script was far too different from his pitch, far more “cutesy”, and the final film itself too saccharine for his tastes. Spielberg did allow him a cameo in the movie as one of E.T.’s doctors (“I got to carry the little tyke out”) as well as a generous take of the resulting profits. The first cheque to drop through the door amounted to $400,000. “Ron spent all those years doing cartoons and not getting paid,” Robin Love told the LA Times, “and then he gets a million for not doing anything. Friends from Australia always ask, ‘What did you do on ‘E.T.‘?’ And Ron says, ‘I didn’t direct it.'”

In 1985 James Cameron enlisted Cobb to design Hadley’s Hope, the Atmosphere Processor, and some of the Colonial Marine gadgetry for Aliens. Though many Alien stalwarts returned for the sequel (including Brian Johnson, Adrian Biddle, and stuntmen like Eddie Powell among others), Cobb was the sole conceptual artist to provide continuity with the first film.

Collating with James Cameron for the dropship in Aliens.

Collating with James Cameron for the dropship in Aliens. Courtesy of Harry Harris.

“Jim always had a strong vision with all his scripts and features,” said Cobb. “However, he was always open to good ideas from just about anyone (but they had to be damn good ideas). If I could submit an idea or design that collaboratively enhanced his vision (something I always endeavored to do on any film project) Cameron was quite receptive.”

Cobb found working with Cameron fruitful and straightforward enough (“his talent spanned smoothly from science to art, a mix I have always aspired to,” he told JamesCameronOnline) that he also drew concepts for The Abyss (1988) and True Lies (1994). He continued to design for film throughout the nineties and the new millenium, with Total Recall, The Rocketeer, Schwarzenegger’s late nineties effort The 6th Day, the animated Titan A.E., Joss Whedon’s Firefly and Neill Blomkamp’s District 9 being added to his already impressive oeuvre.

Ron Cobb’s contributions to science fiction and fantasy films from the 70’s onwards has been profound, though he remains relatively obscure in comparison to celebrated figures like Ralph McQuarrie or Stan Winston, and even his early cartooning career remains an often unknown element to fans of his film work — probably due to the immense success of his reinvention from an underground social commentator to a visualiser of some of the most evocative and memorable science-fiction environments, creatures and contraptions of the last four decades.

Ron Cobb at the Offis eClub Xmas Party, December 2015.

Ron Cobb at the Offis eClub Xmas Party, December 2015.

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Crew Logs: Dan O’Bannon

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Tracing Alien to its origin leads us to many disparate and far-flung places: one is 1940’s Chur, where Hans Ruedi Giger is stumbling upon the museum mummies and dreaming the claustrophobic nightmares that would inspire his art. Another is Teesside, an English chemical and steel hub where the industrial landscape was being soaked up and stored in the imagination of a young boy called Ridley Scott. And another leads to the Ozarks of Southern Missouri, where Dan O’Bannon relegates himself to the back of a school bus with the tomes of HP Lovecraft on his knee and stacks of Weird Fantasy by his side. There are many people whose contribution to Alien is indispensable, but for now these three are the most central, recognisable and pertinent.

As for Alien’s beginnings, they lie rooted, undoubtedly, in Dan O’Bannon — removing the film’s director or conceptual artists would have made for a very different movie, but without O’Bannon’s involvement there would have been no grand collaborative effort between this trio, no mind for the Alien to germinate and spring from, and no film at all.

Dan…

Daniel Thomas O’Bannon was born September 30th, 1946, in Shannon County, Missouri, to parents Thomas Sidney O’Bannon and Bertha Lowenthal O’Bannon. “I grew up in a small town in Missouri named Winona,” Dan told The Washington Post in 1979. “A dreadful place. We moved to St. Louis during my adolescence. That was even worse. If I had my finger on the button, the first place I’d blow up would be St. Louis. The whole medium of social interaction in St. Louis is games of humiliation. The ambience is depression, despair. For me the world is shaped like a funnel and St. Louis is at the bottom. It’s a fight to keep out of it.”

“My father was a carpenter with an IQ in the genius range,” he continued. “He was multi-talented in the arts, but he’d grown up too poor to be able to express himself. He always put people ahead of principles, but my mother was the reverse. She was physically violent. She’d throw me to the wolves for a principle.” Thomas O’Bannon kept a running journal (a habit that Dan would also pick up) that documented the formative years of his son’s life. Within its pages he recounts his son’s birth (Thomas checked his wife into hospital and passed the time seeing a Marx Bros. movie) as well as his flowering imagination:

“This morning we were discussing the green cheese and the man in the moon and kindred subjects. During the discussion the boy came up with the startling information that the man in the moon so loves green cheese (of which the moon is composed) that he eats up the whole moon every twenty-eight days or so and has to order a new one. So far as I know this little notion is original with him. He says he never heard it anywhere. Not bad, huh?”
~ Thomas O’Bannon, ‘The Book of Daniel’, excerpt from Jason Zinoman’s Shock Value.

Danny, as he was known at school, grew up without a television and with Hollywood itself seemingly “as remote as the moon”; the O’Bannons therefore entertained themselves by visiting the local cinema several times a week. “There was one theatre, and a drive-in outside of town,” Dan explained. “Movies were probably the single most important influence of my childhood; I loved them and wanted to make them, but I had no idea how one would go about getting to be a filmmaker.”

Meanwhile, he busied his childhood with filmmaking games (his friends serving as stuntmen and actors) and scanning the night skies for UFOs. His father encouraged his wonder for the inexplicable, running a tourist trap outside Winona known locally as Odd Acres that sold magic tricks and promised alien sightings and other celestial phenomena. Dan’s widow Diane O’Bannon told bloodsprayer.com that, “Odd Acres also included things like a stream of water that flowed uphill and an off-kilter room where you could have a picture of yourself taken standing at a gravity-defying angle.” One sign on the Odd Acres property read: ‘Impossible Hill! That strange place! You are tall. You are short. You can’t trust your eyes. And gravity goes crazy!’

In addition to running shop, Dan’s father also encouraged extracurricular mischievousness. “He also helped his father fake UFO landing sites on their acreage and watched as his father took UFO believers and the press around and told them about the landing he had witnessed!” (apparently, a Tom O’Bannon is listed as the witness of a 1957 UFO sighting in Winona, MO — the UFO was revealed to be a chicken brooder. The photograph can be seen in the publication Man-made UFOs 1944-1994.) In other photographs displayed at the Shannon County genealogical website a young Dan can be seen grinning as he seemingly suspends from a ‘gravity-defying angle’ and Bertha O’Bannon’s legs magically depart her torso.

The O'Bannon's at Odd Acres.

The O’Bannon’s at Odd Acres.

Even from a young age Dan was discerning what did and didn’t work for him concerning the horror and sci-fi films that revolved through the local drive-in and theatre. One thing that turned him off was incessant gore and scenes of pointless torture. “There was a lousy, crummy little film called Horrors Of The Black Museum,” he said in 2007, “whose high point was a pair of binoculars that shoved needles into someone’s eyes. I saw that as a kid and I just found it sort of disturbing in the wrong way, just disgusting and unpleasant. You can divide horror movies into two general categories: sadistic or masochistic. In the sadistic films they invite you to enjoy the mutilation and to empathise with the monster. In the masochistic film you are invited to empathise with the victim, and to not like mutilation. Well, I make masochistic horror films.”

In addition to critique, he was soaking up whatever he could from the great filmmakers of the 40’s and 50’s. “[Filmmakers] these days [have] the monster doing terrifying things, but there ends up being too much of it,” he explained. “The terror still comes from the ‘in between.’ [Howard] Hawks obviously understood the whole idea of the ‘Terror in Between’, because the creepiest moments of [The Thing From Another World] arose from the interaction of characters between appearances of the monster. You weren’t sure of what the people trapped in that camp would do to each other when faced by the threat from outside.”

Other influences were literary. Specifically, pulp literature and comics. At twelve, Dan came across an anthology of horror tales (“Science Fiction Omnibus, edited by Groff Conklin,” he recalled) that included HP Lovecraft’s The Colour Out of Space, and a lifelong obsession with Lovecraft’s unique brand of cosmic horror took root. “I stayed up all night reading the thing, and it just knocked my socks off,” he later enthused. “One of the elements in the story is of course, vegetation growing out of season, and when I read it , it was mid-winter and we were living down in the Ozarks. Next day when I got out, the whole ground was covered in snow, and when I went out to look around, I found a single rose growing up through the snow, and it really spooked me, ‘Oh my god.'”

His adoration for Lovecraft would find its ultimate expression in Alien which, as he expressed in his essay ‘Something Perfectly Disgusting’, “Went to where the Old Ones lived, to their very world of origin. That baneful little storm-lashed planetoid halfway across the galaxy was a fragment of the Old Ones’ home world, and the Alien a blood relative of Yog-Sothoth”; but, for now, he contented to dream about being a filmmaker, an actor, or an artist. He would later comment that exerting his creative energies by writing helped him process feelings of anger about his surroundings: his mother was allegedly harsh, and school became unbearable when the affable, playful Dan felt the spotlight suddenly turn against him in a dreadful epiphanic moment.

“I could always make people laugh, in high school,” he told The Washington Post. “Then I began to discover that people were laughing at me rather than with me. I got angry. That anger has accelerated. I used to make a lot of jokes, I could stand up on a stage and make people laugh. But I mistook the laughing for people liking me, and I began to get angry … All through my childhood and my teens I was constantly picked on, attacked, assaulted.”

Despite these struggles, O’Bannon was averse to retorting with violence: when a classmate smeared shaving foam in his eyes he gave chase, held him against a locker, but was unable to bring himself to physically strike the bully; years later, an angry girlfriend would point a gun at him (“a .22 Colt varmint pistol”) but all he could do was disarm her and then beat himself with his fists. “I abhor violence,” he explained in ’79. “I don’t think I could portray it if I didn’t abhor it so much.”

The great turning point was 10th grade, I’ll never forget it. I was sitting at a play rehearsal, and I asked an upperclassman why I didn’t have more friends. He said, “If people don’t like me, fuck ’em.” That’s when it began. I went home to think about that. Fuck ’em.”
~ Dan O’Bannon, The Washington Post, 1979.

As a young man Dan enrolled at Washington University in St. Louis, the school of fine arts, where he studied with the intention “to be the next Norman Rockwell”, an artist famed for his depictions of American domestic scenes: cozy grandmothers, slumbering mutts, apple-cheeked Boy Scouts and the like. “I soon learned that the world only needed one Norman Rockwell,” he realised, “so I decided to try for the movies.” He enrolled at the University of South California film department, typically acronymised as USC, in 1968.

… Dark Star…

USC at the time was a hotbed of ambitious young would-be filmmakers including, among others, John Milius, Robert Zemeckis, and George Lucas, “who was a year ahead of me and therefore not of my tribe.” Francis Ford Coppola had graduated before O’Bannon’s enrolment, and Steven Spielberg had been rejected admission for poor grades, but graduates tended to hang around after completing their studies (usually to capitalise on the filming equipment and eager volunteers) and they brought similarly talented friends into USC’s orbit, which all coalesced to create an energetic environment that was spilling out as one contributory arm of what would be called ‘New Hollywood’ — it was a revolutionary movement in American cinema, and O’Bannon was in the thick of it.

“[W]hen I was studying there the auteur theory was the big thing – the director has to do it all. And I believed them, and in fact I taught myself how to do every job on a movie.” His first student films included 1968’s ‘Good Morning Dan’ (“Set in the then distant future of 2006, an old man reminisces on his days at USC”) and 1969’s ‘Bloodbath’ (“A slovenly young man commits suicide out of curiosity and boredom”); the latter film was shown in a class that included student John Carpenter, who decided to seek out and befriend O’Bannon — the two had already worked together on ‘Good Morning Dan’, on which Carpenter operated the camera, but it was O’Bannon’s later project that compelled Carpenter to strike up a creative relationship.

Carpenter, like Dan, had been exposed to science fiction and horror films as a kid, visiting the cinema to check out the latest in the big wave of monster movies that were besieging the screens throughout the 1950’s. Later, his enrolment at USC would further expand his interest and awe. “We had directors like Orson Welles, Alfred Hitchcock, Howard Hawks and John Ford come down and lecture us,” Carpenter told Deadline in 2014. “It was unbelievable! Roman Polanski was there with his bride, Sharon Tate, in 1968, with Fearless Vampire Killers. To sit and listen to Orson Welles … man, oh, man.”

Dan also found the frequent celebrity drop-ins to USC useful, passing his first script, a Western titled ‘The Devil in Mexico’ (which centred around “the disappearance of Ambrose Bierce into Mexico during the Revolution of 1917”) into Welles’ possession. “I had in mind it would be directed by David Lean,” Dan reminisced. “Orson Welles did see it, liked it, and passed it around, but nothing came of it.”

William Froug, a TV writer and producer whose credits included The Twilight Zone and Gilligan’s Island, also met O’Bannon on campus when the young student was passing out copies of his script. “One morning after my USC class was over, one of my students approached me,” he wrote. “Thin, emaciated, skin too pale, he looked like death lurking. He said his name was Dan O’Bannon. His cheeks were sunken, color pallid, his eyes dull. He handed me a screenplay and asked if I would read it.”

The screenplay was, again, ‘The Devil in Mexico’. Froug suggested changes and O’Bannon agreed. Froug spent some time reworking and trying to sell the script, but, according to his autobiography, it was quickly picked up by Peter Ustinov, who claimed it as his own, and the film was never made. Still, O’Bannon remained friendly with his former tutor and managed to pay direct homage to him in Dark Star, when his character Sgt. Pinback draws up to the camera and says, “I should tell you my name is not really Sgt. Pinback, my name is Bill Froug.”

In August 1970 Dan met John Carpenter for dinner at the International House of Pancakes on Jefferson Boulevard, just across from USC’s cinema complex. “John told me that he wanted me to act in his graduate 580 project,” Dan explained. “It was to be a science fiction film called ‘The Electric Dutchman’, about four seedy astronauts in a small spaceship who are bombing a sun that is about to go supernova … It was to be twenty minutes long, in black-and-white.” Dan, whose interest in science-fiction had lapsed during his time at Washington University (“I let that kind of fall by the wayside. I was interested in experiencing a ‘real life’”) now jumped at the opportunity: “I said, not only did I want to act in it, I wanted to help him with a lot of other things, like the script and special effects. He accepted, and we embarked.” He now had a project, a collaborator, and a forte. After all, he knew the science-fiction genre “Like the back of my hand.”

In addition to finding a use for his repository of science-fiction know-how, Dan was also happy to get in front of the camera as a performer. “I’d always acted from childhood on,” he told Den of Geek in 2007, “and I was always in theatrical productions at school and then college. It was an obvious thing to do in Dark Star. Since we weren’t paying anybody, the other actors were unreliable in terms of showing up. And I was there and so I acted in the thing.” Dan had also performed in several student films, playing a proto-Michael Myers in Terence Winkless (who later penned The Howling) and Alec Lorimore’s 1971’s Judson’s Release (“A young man returns to a small town and begins to torment a girl who is babysitting a little boy”), a small feature that apparently presaged Halloween. Decades later Carpenter, when told that Dan had once joked about giving up writing to pursue the easier task of acting, replied with earnest that, “O’Bannon’s actually a very good actor. He should pursue it, he could be really good.”

Trouble arose when Dan’s parents decided to cut him off financially and told him to return to Missouri. To keep him in L.A. Carpenter invited the penniless Dan to move into his apartment, and it was there that they bashed ‘The Electric Dutchman’ into shape. Dan had a few ideas to contribute: a cryogenically frozen Captain was one, as was the star-struck Talby’s obsession with the mythical Phoenix Asteroids and the sentient and argumentative bomb from the film’s closing moments. “The way we wrote together was: We would go off separately and write the scenes we liked best, and then John would assemble all the material into its final form.” For his part, Carpenter found his new partner’s input indispensable. “Dan contributed mightily to the tone of the film; many of the funniest moments are his ideas.” They also settled on a new title for their movie: ‘Planetfall’.

The two began searching for a crew to help bring their film together. “I composed the score for my first film Dark Star because I was cheap and fast,” Carpenter told thequietus.com in 2012. “I talked to a couple of other composers but they all seemed weird. One guy had glitter all over him. Not that wearing glitter is a bad thing… it just didn’t inspire confidence.”

Though O’Bannon was a confident DIY effects man, he sought greater artistic talents to design the spaceship needed for their movie. For this, he sought cartoonist Ron Cobb, whose bitingly satirical strips for the Los Angeles Free Press had found cult appeal, having been reproduced in counterculture magazines and papers like the Underground Press Syndicate, and who had recently turned to drawing up frightening lizardmen and two-headed golems for magazines like Famous Monsters of Filmland.

“I tried to reach Cobb to get him to design the whole film, but he was unreachable,” said O’Bannon. “For weeks his phone rang without an answer, and then it was disconnected, and then I got his new unlisted number but it was invariably answered by one of the girls who were living with him, who always told me he was out. It was impossible. It took another year and a half to track him down and get him to agree to design us a nice, simple little spaceship for our simple little movie. Finally, one night about ten pm, Carpenter and I drove over to Westwood and roused him out of a sound sleep. He was hung over from an LSD trip and I felt kind of guilty, but I had to have those designs. We took him over to an all-night coffee shop and fed him and got him half-way awake, and then he brought out this pad of yellow graph paper on which he had sketched a 3-view plan of our spaceship. It was wonderful! A little surfboard-shaped starcruiser with a flat bottom for atmospheric landings. Very technological looking. Very high class stuff.”

Dan and Ron on pre-production for Alien.

Dan and Ron on pre-production for Alien.

Casting the film with friends and building the sets themselves, Dark Star was completed as a short but expanded into a feature length film. “We were approached by a friend of ours named Jonathan Kaplan, who subsequently produced most of John Carpenter’s movies,” O’Bannon explained. “He was also in film school then and had a somewhat wealthy family, and he said that he would put in some additional money if we would expand it to feature length.” New scenes included some mania with an alien (in reality, a beachball) in addition to other ancillary material that padded out the length. Unfortunately, the extra expense and effort seemed for naught: when the film was released Carpenter and O’Bannon drove to a theatre and asked the manager if they could observe the audience. The manager replied: “What audience? There’s eight people in there.”

Of his Dark Star days, Carpenter told esquire.com in 2014 that “I was a punk. I didn’t know anything. I thought I did, but I didn’t. That was a baptism of fire, of sorts […] Back in those days I didn’t know anything. We thought we were hot shit, but we weren’t. We were sadly mistaken. I remember getting my first bad review on that film. I’ve had many since, but that was the first one. It was so shocking. That shows how naive I was then […] They said something like, ‘It betrays its dingy origin.’ I remember that line. I thought, Really? Jeez, man.

In 2014 Carpenter told Deadline.com that, “After my first film, Dark Star, I expected the movie industry as a whole to greet me as a savior, pick me up in a limo and take me to a soundstage and anoint me as a director. That didn’t happen. I got an agent out of the first screening of Dark Star, and he said to me, ‘What you need to do is write your way into this business.’ So I started churning out ideas and writing screenplays.” But amid the ego-busting was a silver lining: “Dan O’Bannon and I were almost blinded at the time,” Carpenter told rollingstone.de. “We thought everything was quite simple, and we made a great feature film. Thank God, because if we had not indulged in this illusion, then we would have also failed in the film business.”

That audiences -whenever they actually gathered- did not laugh at the film’s jokes perturbed O’Bannon, who, in his despondency and dissatisfaction with how Dark Star turned out, decided to take the same premise -a beleaguered and bickering space crew, the meniality of interstellar life, an alien intruder, etc- and infuse it with scares rather than laughs. He had already started preliminary note-taking for Alien in 1972, apparently anticipating at the time that Dark Star would not satisfy him. Other creators would look on Dark Star as a sort of unmined resource. Red Dwarf co-creator Doug Naylor commented that it was a viewing of O’Bannon’s film that spurred the idea of a dingy space comedy. “We’d seen Dark Star,” Naylor told  Starburst magazine, “I remember remarking to Rob [Grant, co-creator] at the time that I couldn’t believe no-one had done a sitcom like that because it seemed like such a good thing to do. So it was the old memory of Dark Star.”

While Dan was at least encouraged by Dark Star enough to revisit and remold it into Alien, Carpenter, for his part, was so disappointed that he abandoned its premise altogether. “I don’t think I ever want to get near that idea again” he told CraveOnline.co.uk in 2013. “Oh brother, once was enough.”

…and Dune

Dark Star’s greatest legacy wasn’t its lacklustre release and reception, or even its modern popularity (it remains firmly cult) but how it engendered Dan’s fruitful artistic collaborations with Ron Shusett, with whom he would write both Alien and Total Recall. Shusett told midniteticket.com that, “When I saw [Dark Star] I said, ‘Wow, I should be working with this guy’. I hadn’t made any movies and I had been struggling for four or five years at that point.” Shusett tracked O’Bannon down, finding him living in an attic at USC, and the two agreed to work, firstly on Dan’s own project, Star Beast, later titled Alien, before tackling Total Recall, which Shusett had optioned and brought to the table.

The process of scripting the film has been covered extensively in Writing Alien, but in brief before it was finished Dan was contacted by Chilean avant-garde director Alejandro Jodorowsky, who had seen Dark Star and, impressed by O’Bannon’s ability to multi-task and concoct low-fi visuals, decided to hire him to take charge of the special effects on his adaptation of Frank Herbert’s opus, Dune. O’Bannon accepted, and set off for Paris.

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O’Bannon’s time in Paris introduced him not only to Swiss artist HR Giger but also to English artist Chris Foss and French comic artist Jean ‘Moebius’ Giraud, all of whom would later work on Alien. In HR Giger Dan found an utterly unique artistic sensibility that, he reckoned, if brought to the cinema could be transformative. And in Moebius he found another collaborator with whom he would, with no inkling at the time, influence science-fiction for decades to come.

“After a while [Moebius] got tired of me looking over his shoulder,” explained Dan, who had been impressed by the talents Jodorowsky had managed to summon for the film, “so he asked me to go and write him a comic-book story, a graphic story that he could publish in his magazine, Metal Hurlant.” The strip that he concocted he called The Long Tomorrow. “It was of course a film noir in the future. I didn’t think about it for many months until an American publisher decided to publish Metal Hurlant in an English-language edition, and call it Heavy Metal.”

“Dan came to Paris. Bearded, dressed in a wild style, the typical Californian post-hippie. His real work would begin at the time of shooting, on the models, on the hardware props. As we were still in the stage of preparations and concepts, there was almost nothing to do and he was bored stiff. To kill time, he drew. Dan is best known as a script writer, but is an excellent cartoonist. If he had wished, he could have been a professional graphic artist. One day, he showed me what he was drawing. It was the story board of The Long Tomorrow. A classic police story, but situated in the future. I was enthusiastic.”
~ Jean ‘Moebius’ Giraud, The Long Tomorrow introduction.

Dan had originally drawn The Long Tomorrow himself, but Moebius, impressed, asked for free rein to redesign the strip. “I scrupulously followed Dan’s story,” said Moebius, though he admired Dan’s artwork enough that he claimed, “One day I wish we could publish our two versions side by side. As the strip has pleased everyone, I asked Dan about a sequel, but it did not get his attention, so was simply an adventure I never designed.”

Their work, initiated as a distraction, would become the visual inspiration for later landmark science-fiction movies and comics, including Katsuhiro Otomo’s Akira and William Gibson’s Neuromancer, and some have pointed to what looks like the imperial probe droid from The Empire Strikes Back tucked away within The Long Tomorrow as well. The most obvious and touted influence is 1982’s Blade Runner. Indeed, Ridley told Film Comment journalist Harlan Kennedy in 1982, “My concept of Blade Runner linked up to a comic strip I’d seen [Moebius] do a long time ago. It was called The Long Tomorrow, and I think Dan O’Bannon wrote it.” Ridley again mined The Long Tomorrow for imagery in 2012’s Prometheus and an alien from the comic known as an Arcturian may have informed a gag in Aliens.

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“It’s entirely fair to say,” stated Gibson, “and I’ve said it before, that the way Neuromancer-the-novel ‘looks’ was influenced in large part by some of the artwork I saw in Heavy Metal. I assume that this must also be true of John Carpenter’s Escape from New York, Ridley Scott’s Blade Runner, and all other artefacts of the style sometimes dubbed ‘cyberpunk’.” Dan commented on The Long Tomorrow‘s influence in a 2007 documentary on Jean Giraud. “Ridley kind of did an unauthorised borrowing of that city for Blade Runner, and he’s right – it does make a good image!” Moebius himself was asked to contribute to the film, but couldn’t, stating that he is “very happy, touched even, that my collaboration with Dan became one of the visual references of the film.”

Jodorowsky’s Dune fell apart before production could begin, with Jodorowsky blaming American theatre managers who balked at the thought of a European film sharing as many screens as an American one, and Chris Foss elaborating that the French production company pulled funding after it became apparent that American co-financers were not likely to be found after failed attempts by Jodorowsky to procure them. The budget was already extraordinary, the imaginations of the filmmakers seemed beyond reining in, and Camera One lost the nerve to bankroll the project. Dune would later find its way to the screens in 1984 under the auspices of David Lynch; though he succeeded in making the movie, Lynch would write it off as a failure, as did audiences and critics. But the Dune days, though they seemed like yet another stumbling block, would turn out, as Dark Star did, to be a stepping stone for greater opportunities.

Upon returning to the United States O’Bannon found himself broke and living on Ron Shusett’s couch, but a phonecall from Gary Kurtz, who was producing Star Wars, gave him enough money to rent his own apartment. Kurtz had been impressed by O’Bannon’s whizz-kiddery on Dark Star (which included what is cited to be the first ‘hyperspace’ effect as the stars rush past a spaceship entering lightspeed) and had wanted him to come aboard Star Wars earlier, but Dan had already committed himself to Dune. “Kurtz called me again and said, ‘Well, Star Wars is just about finished, but we still need some people to do special effects work, to do clean-up. Are you interested?’ Since that time I was absolutely flat-broke, I was very interested. So I went to work on Star Wars for a few months doing computer graphics.”

Eventually, Dan and Shusett managed to finish the Alien screenplay and brought it to Roger Corman, who offered to finance the project. “Everybody would think a goddamn lizard coming out of somebody’s chest is nuts,” said Shusett. “Corman said, ‘Yes, I’ll give you $750,000 to do it right now.’ Right before we signed the contract we accidentally got the movie from Fox, which was the first studio we showed it to. Corman was fine, he said, ‘God bless you! If you can do it on a big budget. It will be someone else I’ve discovered. Dan and Ron. I don’t resent you.’ It did turn out to have a huge impact on cinema and we were ready to do it for $750,000.”

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Alien had been brought to the attention of Twentieth Century Fox by Brandywine producers Walter Hill and David Giler. The duo rewrote the original script, changing the names and removing the alien elements, all in an effort to craft a visceral, stripped down space thriller. The pyramids, alien hieroglyphs and civilisations were, Hill thought, too hokey, too von Däniken. They excised these elements and their redraft saw Fox greenlight the film. O’Bannon was hired as a ‘visual design consultant’ for the film, a position that Giler mocked but which paid dividends for the production: O’Bannon was able to insist that Ron Cobb, Chris Foss, and HR Giger be hired to design the film’s environments, characters and creatures. Moebius would later briefly join at director Ridley Scott’s behest.

The studio happily accepted Cobb and Foss, but balked at Giger’s artwork. O’Bannon had already taken the initiative to pay Giger for some conceptual designs, but the Swiss artist would not be formally hired -or it seems, accepted- by the studio until Ridley Scott came aboard and Dan rushed to show him Giger’s work.

“He’s great,” Scott said of O’Bannon in Fantastic Films. “A really sweet guy. And, I was soon to realise, a real science-fiction freak … He brought in a book by the Swiss artist HR Giger. It’s called Necronomicon … I thought, ‘If we can build that, that’s it.’ I was stunned, really. I flipped. Literally flipped. And O’Bannon lit up like a lightbulb, shining like a quartz iodine. I realised I was dealing with a real SF freak, which I’d never come across before. I thought, ‘My god, I have an egg-head here for this field.’”

Not only did O’Bannon introduce Ridley to the artwork of HR Giger, but he also, according to Cobb, rewrote much of the script on the set. The initial pre-production rewrites by Walter Hill and David Giler removed many of the elements from Dan’s script that wound up in the film, such as the Space Jockey (a human pilot in their version), the alien pyramid and egg silo (government installations in their version; combined wth the derelict craft in the film) and the Alien was retooled as an experimental biological weapon. Other purported rewrites were bizarre, pitting the Alien against a variety of historical figures.

“I think that the real problems were in Dan’s sphere,” said Cobb, “because of what [Giler and Hill] did with the rewriting. It’s terrible, sloppy revisions, some of them pointless. It was very difficult for Dan to tighten the thing back up to keep it consistent and have it make sense.” Both Shusett and O’Bannon were alarmed at the content of the rewrites, but had little to no say on such issues, so, they took the original draft to Ridley himself. Of that attempt, Shusett said, “Ridley read [the original script] and went, ‘Oh yes. We have to go back to the first way. Definitely.’”

Once the film was in production at Pinewood Studios O’Bannon revealed that David Giler “left for mysterious reasons”, apparently having left script rewrites unfinished and, since Walter Hill had stayed in the States, left the film with no on-set writer to untangle any problems with the script, which was in a state of fluctuation due to time and budget concerns. “And finally at the last minute,” said O’Bannon, “I saw that everyone, including Ridley, was so fed up with Giler and Hill’s failure to make any of the promised revisions that they said they were gonna make, that a little sliver of opportunity was created. I was standing there, I said, ‘You know, I’ll fix it if you’ll let me.’ [So] there were two weeks of frantic mutual work between all of us, trying to put the script into a shape that they liked. By the time we got done, it was maybe 80% of the what the original draft was. What we got on the screen was actually very close to the original draft.”

Cobb told Starburst magazine at the time that, “The whole film is in a constant state of flux. Script revisions are going on every day. Things that haven’t been shot are still being rewritten and that’s why Dan is feeling better, because he and Ron Shusett are having substantial input into these last minute script changes. They’re fixing it quite well, strengthening it considerably.”

Years later Cobb would add that, “The final film is not the film that Dan and I would have made, or Dan, Giger, and I or Ron Shusett. It’s not exactly that film, but it is close enough to Dan and Ron’s. They stayed there and fought for it inch by inch, day by day to keep it from going too far from the original concept.”

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A 1979 Washington Post interview found O’Bannon pained but gleeful that Alien had shocked audiences so thoroughly — “O’Bannon meant the movie as an ‘attack’ on the audience,” it read. “He wanted to ‘get even,’ he says, for the way they scorned him for his first movie, Dark Star. He wanted to ‘beat the stuffing’ out of us, he says. He means it.”

The aftermath of Alien’s release saw Dan cut a solitary, frustrated figure in the media. His propensity to say what he thought, belligerently if need be, alienated him from many in Hollywood. “I’m used to being alone now,” he told The Washington Post. He also added that despite managing to turn one failure around into a bona fide success by coming at it from a different angle, Dark Star was still “a trauma from which I have yet to recover.”

More concerning was his health: journalists and filmmaking friends occasionally detailed Dan’s struggle with what was eventually revealed to be Crohn’s Disease, for which he underwent extensive surgeries and periods of convalescence. For many years he suffered with no diagnosis or alleviating treatment. “O’Bannon explained that he suffered from a rare disease that produces severe abdominal inflammation and accompanying pain,” noted his former tutor, William Froug. “Doctors had told him it was inflammatory bowel syndrome, and it was genetic … For O’Bannon, poverty and pain were nuisances he would endure as the price of success. ‘Every dime I can scrape together goes to pay doctors,’ he told me with some bitterness.”Jason Zinoman writes in Shock Value that Dan’s doctors convinced him his bouts of agony were due to appendicitis, but a subsequent surgery didn’t stop the pain. “It wasn’t diagnosed correctly until 1980,” Zinoman writes, “but for years the incurable condition disrupted the normal process of digestion, inflaming his bowels, shortening his gut, cutting off the transit of food through his belly.”

Chris Foss likewise related to Den of Geek that Dan had suffered a particularly agonising incident after eating junk food, but he also added that O’Bannon , as he had with his everyday frustrations, managed to derive some creative output from his painful experiences. “Long before he came to Paris,” Foss said, “he ate some fast food and woke up in the night in incredible pain and actually had to be taken to hospital; and he imagined that there was a ‘beast’ inside him. And that was exactly where [the chestburster] came from.” HR Giger corroborated this in an 1999 interview, saying, “Dan O’Bannon, when he was writing the script, had a stomach pain and he wanted the pain to go away and came up with the idea of the pain leaving through the stomach, so he invented that.” According to The New York Times, O’Bannon also told them: “The idea for the monster in Alien originally came from a stomach-ache I had.” Much of his initial wage from Twentieth Century Fox was used up paying off his medical expenses. “I’d been under much stress and other problems plus not taking care of myself,” he said, “that I came down with a very bad stomach ailment in 1977. I was sick a great deal of that year, I was in and out of the hospital.”

Alien’s production had provided a brief respite; O’Bannon suffered little ill-health during his time in England, having been invigorated by the process of making a film that he himself had imagined. “I was stricken with a debilitating stomach disease still undiagnosed and spent most of ’77 in hospital making decisions by phone,” he told Media Scene in ’79. “So I was feeling really miserable and in intense pain when Gordon Carroll called up and says, ‘We’re all going to London to make Alien. Let’s go!’ I groaned and bitched, but everybody persuaded me I’d better do it. I’d already spent thousands of dollars from my Alien option and preliminary money on medical bills, and it looked like I’d need more, so I went to England.”

“Lo and behold,” he continues, “in the process of working, I made what appears to be a complete recovery. It was the first time I’d felt normal in better than a year.” In the time between the film’s completion and release O’Bannon revealed that loneliness, dissatisfaction, and possibly the pain of his stomach ailment sent him somewhat off the track. “Sometimes, I like to get totally stoned out of my mind,” he said. “Liquor, marijuana, everything. Just get completely stoned, and go to some sleazy strip joint and spend all night watching the girls dance.”

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“So he’s rich. Famous. Vindicated. If it weren’t for his stomach attacks, he might get his first shot at happiness; but they started coming on during the last year of work in the movie, incredible gut pain and nausea that the doctors, after endless scans and probes, found no cause for, whatsoever. The only cure is to shoot him full of Demerol and feed him intravenously. He just got out of the hospital a few weeks ago after one bout, but his worst attack came during the sneak-previews – one of the preview cities being his hometown of St. Louis, ironically enough.”
~ Henry Allen, The Washington Post, July 29th 1979.

During his interview journalist Henry Allen noticed that O’Bannon sat with his trousers unzipped; this was to ease the pain he felt from doubling over or sitting in a prone position. When Froug interviewed Dan for his 1991 book The New Screenwriter Looks at The New Screenwriter, he noted that he was “hooked up to a morphine drip while agitatedly pacing his UCLA hospital room.” But despite the agony, O’Bannon kept busy, all the whole plotting his next script. “O’Bannon continued to write,” said Froug. “Writers write because they can’t not write, they don’t waste time thinking about what sold or what didn’t. Regardless of the outcome, they put the seat of their pants back down on the seat of the chair and keep writing.”

His struggles with Crohn’s made travel difficult; stress only exacerbated his condition, and assuming the mantle of director in such straits would have been to invite tremendous physical agony and humiliation. In the 1980’s British journalist Neil Norman interviewed him and related that “Dan O”Bannon is a sick man. Shortly after my visit he had a date with a surgeon who was going to remove a large section of his bowels. Drawn and grey with pain, he was describing in minute detail the plot of his next film to someone on the other end of his radio telephone.”

But the 1980’s also saw Dan find equilibrium in his personal life, marrying his wife Diane in 1986 after first meeting at USC back in 1971. “Dan was too wild for me in the early days,” Diane said of their early years, “and he was completely focused on his career. By the time he had directed Return of the Living Dead he’d calmed down a bit so when he asked me to marry him I said yes.” His resolve to work, to exert and express himself creatively, never waned. “I’m not tough,” he told The Face in 1986. “God did not mean for me to be a physical man of iron. He meant for me to be a mind. Anything I do in life is a compromise because whatever I do that I like, there will be something about me that makes it difficult. My health problems do not affect my ability to work. No matter how much pain I’m in it never stops me writing and it never affects the quality of my work. Part of this is because writing is a narcotic. When I don’t feel well, it is a way to escape from the pain.”

“I may write another script, to direct myself,” he had told Fantastic Films in ’79, “but I’m never going to get into hassle I got into Alien.” Despite this disavowal, and despite his misgivings about sequels, O’Bannon would further cement his cult success when he directed 1985’s ‘off-shoot sequel’ The Return of the Living Dead; the producers, for legal reasons, encouraged him to make it as different from George Romero’s original Dead films as he could. O’Bannon gave the film a comedic tone that distanced it from the doomy atmosphere of the original Dead films and introduced zombies that hungered for brains and ran after their victims instead of shambling, decades before Danny Boyle and Zack Snyder featured similarly athletic zombies in 28 Days Later (2002) and Dawn of the Dead (2004) respectively. “I was watching TV and there’s some young director who has done a zombie movie very recently,” Dan told Den of Geek in 2007, “he was congratulating himself on inventing the idea of swiftly-moving zombies. And I thought, ‘Hmmm, I guess he’s never seen Return Of The Living Dead.’ Apparently we both invented it.”

The long-gestating Total Recall, released in 1990, some fourteen years after its writers first met (Ron Cobb was also involved) would not be the last film that Dan contributed to, but it certainly topped off his achievements with aplomb; the film was critically and commercially successful, is considered one of Paul Verhoeven and Arnold Schwarznegger’s best films, and is, perhaps appropriately, thought of as one of the last of its kind –a science-fiction action spectacle with brain, brawn, and the last to use many ‘extinct’ practical effects and one of the first to utilise many digital effects that are common today.

Dan O’Bannon’s fascination with the macabre may be said to have originated in his discovery of Lovecraft -his sense of wonder and love of science fiction seem to have already been there, instilled in him by his father- and the story which ignited his fascination, The Colour Out of Space, certainly stuck with him. HR Giger told Cinefantastique in 1988 that Dan kept “telling me he would like to do Lovecraft’s The Colour Out of Space with me as soon as he’s able to raise the necessary funds. That could be interesting because he’s definitely one of the greatest Lovecraft experts around.”

Unfortunately, the passion project never materialised. John Carpenter likewise had trouble selling the idea. “I tried to pitch an NBC mini-series, The Colour Out of Space, and they didn’t really care,” he told denofgeek.com in 2008. “They’d read it and say, ‘What is this shit?’ They don’t get it. They don’t dig it.” Despite Lovecraft’s immense influence on filmmakers, Carpenter opined to CraveOnline.co.uk in 2013 that “There really hasn’t been a good Lovecraft movie. Well, mine [Mouth of Madness], but that wasn’t really picked up.” In summer 2009 Dan recieved the Howie Award, presented “for his lifelong promotion of the work and themes of writer HP Lovecraft.”

Dan O’Bannon passed away December 17th, 2009, after a prolonged struggle with Crohn’s Disease. For much of his life his forthrightness and unapologetic honesty rubbed many the wrong way and reduced many bridges to smoke and rubble, and though he was not a familiar name like Spielberg or Lucas, his death prompted odes from science-fiction and horror fans and outlets who testified to his work and efforts on Dark Star, the aborted Dune, Star Wars, Alien, The Return of the Living Dead, and Total Recall. “Jason Zinoman,” says Diane O’Bannon, “who interviewed Dan for Jason’s upcoming book ‘The Monster Problem,’ told me after he died that Dan had said to him ‘my wife understands me.’ I think that is the greatest compliment a wife can hear.”

“I would say Dan O’Bannon is probably one of the most important and most overlooked individuals, especially in horror, but in movies in general,” says Dino Everett, the archivist at USC who uncovered many of O’Bannon’s student films. “From the research I did compiling this project I soon learned that O’Bannon was this unsung hero, not only of modern horror, but also for his time here at USC. His work here in the 1960’s was really quite advanced and ahead of its time compared to many of his classmates, and he seemed to not only be a jack of all trades, such as writer, director, actor, makeup and effects, but also seemed to be a one man creativity catalyst contributing often to his fellow classmates’ projects.

The other thing I learned through all of this was that he was a fiercely loyal individual and showed a caring side that many might not suspect. In the 1990’s an old classmate of Carpenter and O’Bannon’s named Charles Adair (who made the zombie film The Demon, included in this project) was in failing health and in need of funds for his medical bills. O’Bannon co-wrote a script with Adair for a horror project called Bleeders (1997) and gave Adair all of the profits made from the writing job to help with the bills.”

Matt Lohr, who helped shepherd Dan O’Bannon’s Guide to Screenplay Structure to print in 2012, said of his mentor, “I always thought it was ironic that Dan died the morning Avatar came out. Several months later, Avatar went on to become a Best Picture nominee at the Academy Awards. If there was no Dan O’Bannon, or people like Dan, then Avatar wouldn’t get nominated at the Academy Awards. Dan elevated a genre through his respect for it. He elevated it in the eyes of others so they could say, ‘Yes, this movie has spaceships, monsters, and aliens, and it’s one of the best pictures of the year.’ And Dan’s one of the reasons we have that.”

See also: Interview with Dan O’Bannon

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Alien Seed: Outland

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Any biography of Alien that fails to mention its antecedents It! The Terror Beyond Space and Forbidden Planet would fail as a genealogy. Likewise, Alien has its place in film’s tree of life, having spawned many imitations itself, with eminent titles like Contamination (1980), Inseminoid (1981), The Beast Within (1982), Forbidden World (1982), Creature (1985) and a completely unrelated Alien 2 (1980) among them.

These movies tended to feature biomechanical knock-offs stalking young women through darkened corridors and were, naturally, far more exploitive than the art-house predilections of Alien. While the latter subversively had a man become the focus of an extraterrestrial rape and birth, titles like Roger Corman’s Galaxy of Terror (1981) opted to show Taaffe O’Connell nude, lubed, and assaulted by a gigantic insect on camera. Corman’s film is interesting not because it is exemplary but because it helped James Cameron break into movie making (Robert Englund, Sid Haig and Grace Zabriskie notably starred.) The film was touted by the studio as “a spellbinding tale in the Alien tradition”, but was described perhaps more modestly by Cameron himself as “Roger’s paean, to be charitable, to Alien.”

Though Galaxy of Terror is often discussed at length regarding Alien, another film that is arguably even more interesting is Peter Hyam’s Outland (also 1981), specifically because, firstly, it is not low-fi schlock like much of Alien’s ‘progeny’, and also because its foundations lie not in the sci-fi/horror genre but in the Western, most especially Frank Zinneman’s classic, High Noon (1952). It swaps the sand and wood of High Noon however for a very Alien-esque mining facility on Jupiter’s moon, Io. Sean Connery plays the station’s sheriff, Marshal William O’Niel, who discovers a plot concerning drug running and bouts of psychosis amongst the facility’s workers. Investigating, he is drawn into a battle against the facility’s management company, Conglomerates Amalgamated. As O’Niel closes in on the conspiracy he finds himself abandoned by the station’s inhabitants and left to the mercy of incoming Company hitmen. There is not, unlike the endless concatenation of Alien knockoffs, a monster.

The High Noon influence is quite obvious from any cursory plot synopsis, but the film’s similarity to Alien strikes as soon as we’re granted a look at the film’s environments. Actress Frances Sternhagen, who played O’Niel’s only ally, Dr. Lazarus, recalled that the sets were dank and dingy, with Hyams’ explanation being that the mining facility needed to look lived in, an aesthetic that George Lucas had referred to as the ‘used universe’. It can be seen in the grubby interiors of the Millenium Falcon in Star Wars before it was rendered again in Ron Cobb’s designs for the Nostromo a few short years later, but this look  not did originate with either of those films, instead being preceded by Dan O’Bannon’s Dark Star, where it was intended to be a jokey counterpoint to Kubrick’s glossy 2001: A Space Odyssey. “[The future is] not lucite domes where people glide back and forth wearing jump suits, and everybody is perma-pressed,” Hymans explained. “The only consideration was the performing of a task, and that’s true of all the designs for Outland. Function is the only criterion.” Compare these comments with Ron Cobb’s design philosophy: “My design approach has always been that of a frustrated engineer. I tend to subscribe to the idea that form follows function. If I’m to arrive at a cinematic spacecraft design that seamlessly preserves, as in this case, the drama of the script, the audience has to experience it as something impressive and believable.”

However, though it’s easy to get the impression that Hyams saw Alien and deliberately replicated it, Hyams himself denied that he was influenced by Ridley Scott’s film. “No,” he told Starlog magazine in 1981, “I was not influenced by Alien at all. This is a very dissimilar movie. Alien did not really focus on the characters. This movie is about a bunch of people that I think you get to see sides of that you don’t ordinarily get to see in films.”

His statement seems undercut by various factors: for one, there was considerable talent shared between both films: Martin Bower, Nick Allder, Bill Pearson, John Mollo, and Jerry Goldsmith all helped manufacture the look and sound of both, though Goldsmith was hired primarily because he had worked with Hyams previously on Capricorn One. Most telling is the allegation that Outland’s design office was adorned with a notice that read, ‘Make this film look like Alien.’

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There are other, perhaps serendipitous similarities between them: Outland’s Dr. Lazarus was originally written as a man, just as Ripley was. “I decided it was absurd for a picture set in the future to be unpopulated by women,” commented Hyams. Frances Sternhagen addressed her character’s likeness to Ripley in an issue of Starlog, saying, “There is some similarity between the two roles. Both characters were independent thinkers doing a job, and both were more concerned with doing the job than anything else. There is also the fact that both at one point had to decide to do something we hadn’t planned on doing that is very dangerous. I think those are the main things. Characterwise, we are different.”

There are perhaps many other similarities between the two films. Some, like the malignant Company, the grubby interiors, and the blue-collar, oily-fingered workers with their propensity for casually-worn flight suits and corporate emblems, are egregious. It’s worth watching simply to recognise pieces of the Nostromo being replicated sometimes wholesale throughout the colony, though it is different enough to be more interesting than a mere Nostromo clone; instead it feels like the craftsmen behind Alien applying that film’s aesthetic to a wider universe. Outland can easily be watched as a spin-off, a short story within the Alien universe about more smoky conference rooms and weary, exasperated spacefarers being beset by corporate malfeasance.

Curiously enough, Outland seems to have rubbed off, perhaps serendipitously, perhaps simply due to archetypical similarities, on the Alien sequel. “A mining operation like Con-Am #27 represents a frontier,” Hyams said, “and frontiers strike me as sinister, dangerous places of enormous hardship.” These comments concerning the mining facility and its occupants mirrors Aliens’ storm-harried colonists, who are described in James Cameron’s script as being “pioneers in a very unforgiving climate” who must “work very hard to get a toehold” but are fortunately imbued with “a stubborn optimism characteristic of hardy frontier types throughout history.” Hyams also describes the motivation of his miners as being “willing to put up with Hell for the chance to make some big quick money,” just as we hear Newt’s father, a prospector, proclaim in Cameron’s movie upon discovering the derelict: “Folks, we have scored big this time!”

But if Outland had any definitively tangible bearing on Aliens, it was the repurposing of the Con-Am spacesuits for the salvage team who find Ripley:

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There was also, finally, a Heavy Metal adaptation:

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Outland, though competently made and certainly entertaining, is not a seminal film and is usually remembered for its likeness to Alien and High Noon rather than its own merits; it is still fondly recommended and watched by those who appreciate the look of the movie, which did better to emulate Alien than the multitude of imitators that followed throughout the 1980’s.

The film barely recouped its costs at the box office and critical response was lukewarm. Harlan Ellison for his part called it “a bastardisation of someone else’s original idea” and explained that it was the “nasty reality” of allowing “dabblers, fools, and perverters” to have charge of a film that dared to mime greats like High Noon and Alien, the latter of which he called a “classic of terror” – Ellison was also unimpressed with John Carpenter’s The Thing for much the same reasons. Ellison, who at the time of the film’s release also rebuked Sean Connery in the pages of Starlog for his recent harrying of a journalist, recalled a conversation with Ridley Scott where Scott mentioned the time was ripe for a ‘John Ford of science fiction’ to emerge onto the film scene. Hyams, invariably, was not it.

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Vintage Interview with Ron Cobb

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This interview, conducted by Dennis Fischer, is reproduced here as printed in Monsterland Magazine’s The Aliens Story (1988) by James Van Hise.

How did you become involved with Alien?

That was a long process. I’m bad at dates and time durations. Sometime after the first attempt to film Dune collapsed in Paris, about 1977 and Dan [O’Bannon] came back, downhearted and starving for a while, he eventually put together a screenplay with Ron Shusett of Alien, and they were making the rounds with it. While they were finishing up, they came to me and asked me to do a series of paintings to help sell it, so I knocked off a bunch of rather small paintings. Dan found some money somewhere and paid for my time and such, and again I was rather grateful to help Dan out because he had always been involved with some projects I could get excited about. So it was mainly the fact that I liked Dan and I liked Ron and I liked the project.

I did this series of paintings based strictly on Dan’s first script, and they went though a variety of adventures, and ended up selling it to Brandywine and Gordon Carroll and eventually 20th Century Fox.  When Brandywine decided to go on a search for a director, and eventually set their sights on a production day, Dan convinced them they should use me to do preliminary design along with Chris Foss from England and hopefully a few other people.

Initially Chris Foss and I worked here at Fox for about seven months in a little office they found for us. We were just cranking out nondescript designs -interiors, exteriors, spaceships, et cetera- carrying some of my early painting ideas into more elaborate versions with input from trial directors along the way, such as Walter Hill. They were elaborate, but they weren’t too practical. It was fine being paid just to sit there and design and design. Finally they settled on Ridley Scott and things began to get underway.

They realised that, yes, indeed, they were going to London. There was talk about it, but we were never sure. Ridley decided he liked the preliminary stuff I’d done. Chris Foss had to go back to London before us, but he was eventually taken on the film again for a while. Ridley Scott liked my work and wanted me to come to London because there was a chance I was going to be kicked off at that point. The producer, who was really calling the shots, wasn’t really sure about my work. He couldn’t always relate to it. He wasn’t sure I had the right approach. I never got the impression they were impressed. Dan always liked what I was doing and he was always puzzled about the producer’s reactions.

It was Ridley Scott who saved the day and got me to London. Naturally they had to stat all over again, design the film over again, only this time with an English production designer and a couple of art directors and a lot f other people. So I was on the periphery again, kind of having to prove myself.

As the additional six months passed in London, they gave me more and more to design. I ended up making more and more of a contribution to the film. So I was really quite satisfied that I had had an opportunity to do a lot of very, very basic designing on the film. I was looking for experience. It was a good team, and the other designer that Dan wanted to get on the film was H.R. Giger from Switzerland who [Dan] tried to get brought out here. But he wasn’t able to. Of course, in London they got him.

Giger ended up being very intellectual in designing the alien culture, the monster itself, and things. Eventually he built the monster. He asked that they build it as he designed it, so he insisted on doing ti himself. It is rather spectacular.

I, along with the production designer, the art director and assorted draftsmen, did the Earth technology. I designed quite a bit of it myself, including almost total design on a number of major sets. It was a great experience. And when all the designing was done, at the time the basic designing of the sets was completed, they were well into about a third of the shooting. I saw about a third of the shooting, then I took off for a little vacation around France, around Europe.

Dan’s original idea was that I would design all of the Earth technology, Chris Foss would design all of the alien technology, and Giger would design the monster, That’s what he wanted. As it turned out, I had a lot of influence in the design of the Earth technology, but I wasn’t the sole designer. There were a lot of people working on it. So it is a patchwork of many, many contributions, and they don’t always fit.

Ridley Scott had very, very strong ideas about all of it, which was sometimes good and sometimes confusing. Not everything fit together as well as it could if it had been designed by one person.

As it turned out, Giger designed, as well as the monster, most of the alien technology, so it all kind of fits together. If there’s one design concept which will dominate the film, it will be Giger’s. He was responsible almost solely for the look of most of the alien technology, the creature and everything.

Cobb and Giger in 1978, likely lunching at, where Giger was staying during the production.

Cobb and Giger lunching in 1978.

Could you relate any of these problems in filming Alien?

I saw that there were a lot of disappointments, a lot of misunderstandings. There was a lack of direction in the design of the film. I expected a lot of this to happen. it was a big production. There was a lot of money involved. There were a lot of people involved, so I knew that it wouldn’t be a hard, tight concept. I knew that they would stray away from Dan’s script, so I wasn’t as disappointed about it as Dan was.

It’s a shame. I think they should have stuck closer to the original concept. They should have given some of the designers a little more freedom. And so there are a lot of things that were very annoying. But it was the first time a lot of these people had made a film of this type. They weren’t aware of the sensitivities that certain people like Dan and I might have about certain inconsistencies. All in all it proceeded well enough in my point of view.

There is no point in getting into specific personalities. There were just misunderstandings and a lack of clarity.

I think that the real problems were in Dan’s sphere, because of what they did with the rewriting. It’s terrible, sloppy revisions, some of them pointless. It was very difficult for Dan to tighten the thing back up to keep it consistent and have it make sense. I was more concerned with certain inconsistent looks and elements of believability being retained. Sometimes I couldn’t make my point and other times I couldn’t because they wouldn’t understand them. I just couldn’t communicate certain ideas. I didn’t have enough power. Dan had more power than I did, so it was frustrating.

The final film is not the film that Dan and I would have made, or Dan, Giger, and I or Ron Shusett. It’s not exactly that film, but it is close enough to Dan and Ron’s. They stayed there and fought for it inch by inch, day by day to keep it from going too far from the original concept.

There is a good look to it and a number of spectacular ideas that survive. A few were innovated by the staff that were really quite good. Perhaps we didn’t recognise how good they were at the time, but there were some good new ideas.

Do you recall any humorous incidents during the filming?

One of the things Dan insisted on was that there be a cat on board. So there’s a mascot. A kitty roams around the ship. Of course, working with animals on a spaceship set creates ridiculous problems.

I had to design a cat box, a pressurised cat box, which eventually they decided was too elaborate. There were elements to get this cat through all the scenes. They had a scene where we wanted to shoot the last surviving crew member desperately looking for the cat to rescue. To take it off the ship because she has to leave because they are going to blow the whole ship up. She’s looking for the cat. So they had to have a scene where the cat was sleeping in a control seat, and she comes in crawling and finally sees it and startles the cat by touching a button. The seat jumps a little and the cat runs off. She has to grab it, put it into this little box, and run out.

The whole thing, of course, was to get this cat to sleep in this little chair. I went out there one day ad saw this ludicrous situation. Here is the entire crew of this huge spaceship set, the control room, the lights, the camera, the dolly, the director, the assistant director, an the make-up people and all the actors, and the assorted little cat cages that they had full of cats for different takes. Once the cat got startled, they had to use a different cat, so they all looked alike. We’re all sitting around very tense, waiting. Everybody is being very quiet while someone is trying to get this cat to go to sleep on this control seat. Finally the assistant director, with this very loud megaphone -the public address system was shot- says, ‘Stand by! The cat’s lying down, the cat’s lying down. Stand by!’

Everybody’s getting ready, and finally he says, ‘What? It’s asleep! It’s asleep!’ and everybody says, ‘Go!’ and everyone comes out and does the scene. They shoot, ‘Here kitty, kitty. Here kitty kitty,’ going along until they startle the cat. Then they have to do it all over again.

They have to get this other cat, and they have to be calm, and wait for this cat to go to sleep. It was amazing, just amazing, because the whole deck of the spaceship was filled.

Ron's cat box.

Ron’s cat box.

The control rooms and aid stations and landing gear were 30 feet high – the immense landing legs on the surface of the planet. They used children in spacesuits, much like they did in Destination Moon, to make the ship look even larger. Those poor little kids were fainting in those spacesuits because it was so hot. They filled this whole stage full of fog, which is just kind of an oil solution on an element and is just ghastly, horribly hot. The kids were walking around in heavy suits, little red faces dying inside. By and large it was kind of desperate and grim.

I’ve always had a very realistic idea of what was involved in making a film, so it didn’t bother me a great deal. It was just a lot of hard work, a lot of disappointments, But it was very exciting to see something you drew the plans for being built – these immense sets and huge set pieces. To be able to stand and walk through them is always something I’ve wanted to do. I must say, I do enjoy learning. I do enjoy making a mistake and realising how to do it right the next time. There was a lot of that.

It was a tremendous accumulation of knowledge. This and that. Now I see how to do it! How to use materials and how to fit lights in.

I actually designed a number of the sets in a very, very complete way. I supervised the dressings of them and everything. I hope that in the future I will have more power and certainly more confidence and ability. There were a lot of things I hadn’t known. It was a great experience for me.

It was not enjoyable for Dan, but I hope to do it again. I hope to work with Dan again, of course, in some future project.

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Space Truckin’ – the Nostromo

The Nostromo towing its refinery through the inky blackness of space.

“I was really influenced by three films,” Ridley Scott told Fantastic Films in 1979, on the subject of the Nostromo and its claustrophobic corridors. “Not so much in terms of Star Wars, but definitely from 2001 and Dark Star.” The latter film, directed by a young John Carpenter and written by, and starring, Alien writer Dan O’Bannon, was an inverse, comedic take on 2001 – where Kubrick’s film was cold, sterile, clinical, and philosophical in scope, Dark Star was cramped, crowded, shabby, dirty, irreverent and yet also elegiac. “There was a great sense of reality, oddly enough, in Dark Star,” continued Scott, “especially of seedy living. It showed you can get grotty even in the Hilton Hotel if you don’t clean it. Everything starts to get tacky, even in the most streamlined surfaces.”

“When we did Dark Star,” said O’Bannon, “which was in the wake of 2001, we thought we wanted -partly for the novelty, partly because it was realer, mostly just for laughs- we wanted to show this once-sterile spaceship in a rundown condition, like some old bachelor apartment.” For O’Bannon, Dark Star‘s ‘used universe’ was not as strong a visual element as he had hoped, and Star Wars’ “didn’t come across all that clearly either.” For Alien, O’Bannon instructed Ridley Scott that “if we want this spacecraft to look industrial [and] beat-up, you’re gonna have to make it about three times messier to the naked eye than you wanna to see it. And Alien probably was the first time where an audience clearly saw a futuristic machine in a run-down condition.”

The design of the Nostromo and the ‘used universe’ aesthetic would be drawn from O’Bannon’s earlier sci-fi effort, coupled with the realism of Kubrick’s Discovery One. “It’s futuristic,” Scott said of Kubrick’s approach to 2001, “but it’s still hung on today’s reality … In two hundred years things won’t change that much, you know. People will still be scruffy or clean. They’ll still clean their teeth three times a day.” Though Star Wars itself utilised a used universe (or, as Akira Kurosawa called it, a “maculate reality”), Scott wanted to create a tangible reality opposed to Star Wars‘ fantasy-hinged settings and ships. “I wanted to do the truck driver version, the hard-nosed version,” said Scott. “It was supposed to be the anti-thesis of Star Wars. The reality, the beauty of something absolutely about function.”

Before Scott came onto the project as director, writer Dan O’Bannon commissioned his friend and Dark Star spaceship designer Ron Cobb to draw what his script was then calling the ‘deep space commercial vessel Snark’ – a nod to Lewis Carroll’s The Hunting of the Snark. O’Bannon had promised Cobb a job on Alejandro Jodorowsky’s Dune, but when that film dissolved Cobb, who had terminated the lease on his home and prepared to move to Paris with his wife, was left standing empty-handed. To make up for the letdown, O’Bannon immediately hired Cobb for Alien, which allowed the artist to bounce back from a slump. “He was paid about $400 a week,” Cobb’s wife, Robin Love, told the LA Times in 1988. “We thought it was wonderful!”

When Dan met Ron: “I was working on my first sci-fi film, John Carpenter’s Electric Dutchman, which would ultimately metastastize into the feature-length Dark Star. I tried to reach Cobb to get him to design the whole film, but he was unreachable. For weeks his phone rang without an answer, and then it was disconnected, and then I got his new unlisted number but it was invariably answered by one of the girls who were living with him, who always told me he was out. It was impossible. It took another year and a half to track him down and get him to agree to design us a nice, simple little spaceship for our simple little movie. Finally, one night about ten pm, Carpenter and I drove over to Westwood and rousted him out of a sound sleep. He was hung over from an LSD trip and I felt kind of guilty, but I had to have those designs. We took him over to an all-night coffee shop and fed him and got him half-way awake, and then he brought out this pad of yellow graph paper on which he had sketched a 3-view plan of our spaceship. It was wonderful! A little surfboard-shaped starcruiser with a flat bottom for atmospheric landings. Very technological looking. Very high class stuff.”

“The first person I hired on Alien, the first person to draw money, was Cobb,” O’Bannon said. “He started turning out renderings, large full-colour paintings, while Shusett and I were still struggling with the script – the corrosive blood of the Alien was Cobb’s idea. It was an intensely creative period – the economic desperation, the all-night sessions, the rushing over to Cobb’s apartment to see the latest painting-in-progress and give him the latest pages.”

“I just sat down and started blocking out a ship – which I love to do. Anyway, Dan’s original script called for a small, modest little ship with a small crew. They land on a small planet. They go down a small pyramid and shake up a medium-sized creature. That’s about it. He meant it to be a low budget film, like Dark Star, and I loved the idea. So I did a few paintings and Dan scurried off with them and a script.”
~ Ron Cobb

“And he was doing some incredible stuff,” continued O’Bannon. “Wow! I was really happy during this period, seeing the movie appear under Cobb’s fingers. Of course, we usually had to go over and sit on his back to get him to do any work -otherwise he would just party on with his friends- but how beautiful were the results.”

One of Cobb’s early Snark designs.

Coupled with Cobb was English artist, Chris Foss, who O’Bannon had come to know during their tenure together on Alejandro Jodorowsky’s Dune. “Alejandro wanted Doug Trumble to do the special effects [for Dune],” Foss told MTV in 2011, “and of course, Trumble was a big important American, and certainly wouldn’t succumb to Alejandro’s manipulation. So he picked up this gauche American film student, Dan O’Bannon. He was quite hilarious, he said to me once, ‘Hey, these streets are so goddamn small.’ This is Paris, which had some of the widest streets in Europe. Of course, it was only when I got to Los Angeles that I saw what he meant.”

Though Dune would never come to fruition under Jodorowsky, the experience in France influenced O’Bannon’s approach to designing Alien. Jodorowsky had gathered together Chris Foss, Jean ‘Moebius’ Giraud, and HR Giger to design his film, and the eclectic team would be later reunited by O’Bannon to design his grungy sci-fi horror movie. “Dan said [to Twentieth Century Fox], ‘Hey, we’ve got to get this guy Chris Foss over here.’ So off I went to Los Angeles …

A sketch of the temporarily named Leviathan, by Chris Foss.

A sketch of the temporarily named Leviathan, by Chris Foss.

Another Foss sketch. The nose and wings of the ship resemble those of the final design.

Another Foss sketch. The nose and wings of the ship resemble those of the final design.

The early stages of designing Alien were done in an almost ramshackle, low-fi manner. “We were put through shed after shed after shed,” said Foss of the times, “and they were going through director after director after director.” Ron Cobb told Den of Geek: “I soon found myself hidden away at Fox Studios in an old rehearsal hall above an even older sound stage with Chris Foss and O’Bannon, trying to visualize Alien. For up to five months Chris and I (with Dan supervising) turned out a large amount of artwork, while the producers, Gordon Carroll, Walter Hill and David Giler, looked for a director.”

Foss was largely critical of Brandywine’s apparently disinterested approach to setting up the embryonic film. “Walter Hill was very busy smashing cars up for one of his ‘streets’ films,” he told Den of Geek. “He couldn’t be arsed – much too busy! He walked in after months of work and just said, ‘Yep, roomful of spaceships’ and just walked out again.”

Ron Cobb, Steven Speilberg, and aliens: Cobb told bttf.com: “I first met Speilberg when I was working on Alien, at one point Speilberg was considered as a possible director for the original Alien. It was just a brief thing, he could never work out his schedule to do it, but he was interested.” Later, one of Cobb’s early story pitches to Speilberg, an alien horror tale called Night Skies, eventually became 1982’s E.T. Though Cobb cameo’d as one of E.T.’s doctors (“I got to carry the little critter,”) he wasn’t pleased with the family-friendly direction that the film took from his initial idea: “A banal retelling of the Christ story,” he told the LA Times. “Sentimental and self-indulgent, a pathetic lost-puppy kind of story.” Luckily for the artist, a clause in his contract for E.T. (he was originally to direct before the story took a turn) detailed that he was to earn 1% of the net profit. His first cheque amounted to $400,000. Cobb’s wife quipped: “friends from Australia always ask, ‘What did you do on E.T.?’ And Ron says, ‘I didn’t direct it.'”

When Ridley Scott took over the directorial duties, Cobb and Foss were shipped to England to continue their work. Around this point in time, HR Giger was drawing up the film’s alien, and Moebius was commissioned by Scott to design the film’s space suits, which would be brought into reality by John Mollo. The Snark went through a variety of designs, from a ship embedded in the rock of an asteroid, to an upended pyramidal design, to a hammerhead shape and other varieties of ship with white or yellow or more kaleidoscopic paint-jobs.

One of the more unusual designs. “Fanciful Nasa.” By Ron Cobb.

After many months of scribbling and painting spaceships, the production was no closer to settling what the vessel would actually look like. Due to script rewrites, it also changed names, from Snark to Leviathan before the name Nostromo was settled on. “I called the ship Nostromo from [Joseph] Conrad,” Walter Hill told Film International in 2004, “[For] no particular metaphoric idea, I just thought it sounded good.”

However, indecision was still rife on the actual look of the thing.

Scott on O’Bannon: “He’s great. A really sweet guy. And, I was soon to realise, a real science-fiction freak …  He brought in a book by the Swiss artist HR Giger. It’s called Necronomicon … I thought, ‘If we can build that [Necronom IV], that’s it.’ I was stunned, really. I flipped. Literally flipped. And O’Bannon lit up like a lightbulb, shining like a quartz iodine. I realised I was dealing with a real SF freak, which I’d never come across before. I thought, ‘My god, I have an egg-head here for this field.'”

Scott on Cobb: “O’Bannon introduced me to Ron Cobb, a brilliant visualiser of the genre, with whom he’d worked on Dark Star. Cobb seemed to have very realistic visions of both the far and near future, so I quickly decided that he would take a very important part in the making of the film.”

Cobb on Foss: “Creating spacecraft exteriors came easily to Foss. His mind and imagination seemed to embody the entire history of the industrial revolution. He could conjure up endless spacecraft designs suggesting submarines, diesel locomotives, Mayan interceptors, Mississippi river boats, jumbo space arks, but best of all (ask Dan) were his trademark aero-spacecraft-textures like panels, cowlings, antennae, bulging fuel tanks, vents, graphics etc. As the months passed, along with two or three temporary directors, Chris began to have problems caused by his spectacular creativity. No one in a position to make a decision seemed to be able to make up their mind and/or choose one of his designs. I think Chris was turning out spacecraft designs the decision makers found too original.”

Ridley himself had input on the design: “I was looking for something like 2001, not the fantasy of Star Wars. I wanted a slow moving, massive piece of steel which was moving along in dead, deep silence … The concept was to have the hull covered with space barnacles or something. I was unable to communicate that idea, and I finally had to go down there and fiddle with the experts. We gradually arrived at a solution.”

Foss paints a more hectic process. “Finally what happened was that the bloke who had to make the [Nostromo] model completely lost his rag, scooped up a load of paper -they had a room full of smashed-up bits of helicopter and all-sorts- and he just bodged something together. So the actual spaceship in the film hadn’t anything to do with all the days, weeks, months of work that we’d all done. It’s as simple as that.”

Cobb explained: “Brian Johnson, the special effects supervisor under pressure to build the large Nostromo model, went into the deserted art department and, out of frustration, grabbed all the Chris Foss designs off the wall and took them to Bray studios. There he would choose the design himself in order to have enough time to build the damn thing.”

However, Johnson had also scooped up Cobb’s art, and though Cobb was concentrating on the designs of the ship’s interior, one of his exterior pieces met with approval over Foss’ designs. “Well I soon found out that Brian found and took all of my exterior design sketches as well,” said Cobb. “About a month later I was told that Brian had used my sketch, ‘Nostromo A’, as the basis for the model, even to the extent that it was painted yellow. Ridley found the colour a bit garish and had it repainted grey.”

Cobb’s grey Nostromo.

“Ridley had his own very firm ideas about what he physically wanted to do,” Foss said of the process, “and he almost studiously ignored everything that had gone before … I kind of got the impression that Ridley was quietly going his own way, trying to get on with it and get it done, a bit like just another job. I’ve just got dim memories of Ridley being like that and really just ignoring months of input … I just have these memories of feeling a bit miffed that things weren’t put together so much better. And poor old Dan O’Bannon, the bloke whose concept it was, just got absolutely shafted. He was almost like patted on the head: ‘Yeah Dan, yeah Dan, that’s cool.'”

Cobb’s sketches, drawings and paintings for the interiors were also okay’ed by Scott and the production. At first Cobb’s designs were slightly more fantastical, with giant screens and computer readouts and windows covered by protective shells that would open up to reveal alien planets ahead of the ship. Though these ideas were scuppered due to time, money, and logistics, many of Cobb’s early designs and ideas were revisited in Prometheus.

“My first version of the bridge was very spacious indeed; sort of split-level, California style with these huge windows. I had this idea for a spectacular shot where you’d see the approaching planet rolling by on console screens, and then suddenly the windows would open and light would flood in and there would be the actual planet outside doing the same roll as the one on the screen. But it was decided that we couldn’t afford it, and we’d have to go to a Star Trek bridge with no windows and a viewing screen.”
~ Ron Cobb.

“By the time I got to London, Michael Seymour decided he liked the window idea and came up with this hexagon-shaped bridge that was radially symmetrical. Then Ridley wanted overhead consoles, and wanted to make the set tighter, more claustrophobic, like a fighter bomber, and I just started suggesting shapes and forms that would conform to that.”
~ Ron Cobb.

The ship’s auto-doc, as conceptualised by Cobb.

The Nostromo’s life-boat airlock, by Ron Cobb.

In addition to designing the Nostromo’s exterior, its bridge and auto-doc, Cobb also designed the ship’s airlocks, cyro-tubes, corridors, bulkheads, an observation dome (not built), Ash’s ‘blister’ observation unit, some of the film’s uniform patches and ship signage, the ‘flying bedstead’ maintenance vehicle (not built), and even Jones’ cat-box. Cobb told Den of Geek that, “My problem with designing Nostromo’s interiors, the control bridge, corridors, auto doc (or med lab), bulkhead doors, the food deck, etc., was that I grew up with a deep fascination for astronomy, astrophysics, and most of all, aerospace flight. My design approach has always been that of a frustrated engineer (as well as a frustrated writer when it came to cinema design). I tend to subscribe to the idea that form follows function. If I’m to arrive at a cinematic spacecraft design that seamlessly preserves, as in this case, the drama of the script, the audience has to experience it as something impressive and believable.”

“We’re beyond 2001 in terms of scientific advances,” said Scott of Alien‘s futurism, “our capabilities are more sophisticated  but our ship’s still NASA-orientated, still Earth-manufactured … in our tongue-in-cheek fantasy we project a not-too-distant future in which there are many vehicles tramping around the universe on mining expeditions, erecting military installations, or whatever. At the culmination of many long voyages, each covering many years, these ships -no doubt part of armadas owned by private corporations- look used, beat-up, covered with graffiti, and uncomfortable. We certainly didn’t design the Nostromo to look like a hotel.”

“I didn’t want a conventional shape [for the refinery,] so I drew up a sketch and handed it to the model makers. They refined it, as it were, and built the model. I originally drew it upside-down, with the vague idea that it would resemble a floating inverted cathedral … I think that the machine that they’re on could in fact be 60 years old and just added to over the decades. The metal-work on it could be 50 years old … I would have liked to see it covered with space barnacles or space seaweed, all clogged and choked up, but that was illogical as well.”
~ Ridley Scott, Fantastic Films, 1979.

The Nostromo model was built under the supervision of Nick Allder and Brian Johnson at Bray Studios, not far from Pinewood, where the live-action scenes were being filmed in parallel with the model shots at Bray. For the refinery, Scott instructed the teams at Bray to make it appear “Victorian Gothic,” with towers and spires and antennae. Bray shop worker Dennis Lowe explained: “At that same time in the workshop Ridley was talking about his first concept of the refinery and he was describing an actual oil refinery with pipes and spires, eventually the term ‘Battleship Bismarck in space’ came up to describe the detailing of the model.”

“I spent a couple of months rigging the Nostromo with neon strips and spotlights that would mimic the Mothership from Close Encounters. These were sequenced using motorised rotary switches, Ridley came over from Shepperton after shooting and took a look at my work then made the decision to scrap the idea – such is life!”
~ Dennis Lowe.

When Ridley arrived after concluding filming at Pinewood, he further revised the ship’s look, removing many of the spires from the refinery, repainting the Nostromo from yellow to grey, and scrapping every piece of footage shot to date, taking it upon himself to re-direct the scenes. “It was a difficult situation,” said Scott, “Brian Johnson was over there [at Bray], working out of context away from the main unit. I could only look at the rushes while I was working with the actors, and that’s not a very satisfactory way of working. In the end, I think a director must be heavily involved with the miniatures, and that’s why I shot them myself.”

According to model builder Jon Sorensen, there were no real hard feelings over the redesigns and reshoots. “Ridley Scott then arrived from Shepperton to take an interest in the models and everything changed radically in terms of tone, colour and look. The yellow was sprayed over a uniform grey. Sections were rebuilt. We started over, discarding all previous footage. There was no anger at this. Surprise maybe. But it was Ridley Scott’s film. We liked him. So we entered the Alien model shoot Part Deux. I recall Bill Pearson and I talking once on what we thought was an empty, lunch-time model stage when a voice spoke from the shadows. Ridley, asking what we were discussing. We answered that maybe that part might look better moved over to there, (we were discussing the refinery). He smiled back and I guess that signalled what was true; we’d go all the way to help him. That night he bought both Bill and I a beer, a move which astonished the Assistant Director, Ray Beckett who complained that in 10 years of working with Ridley, he’d never been bought a beer. So we bought Ray one instead.”

Early shot of the yellow Nostromo approaching the alien planet.

The revised Nostromo hanging in orbit.

The revised Nostromo hanging in orbit.

The Nostromo interiors were overseen by art director Roger Christian, who had helped craft the sets for Star Wars. Christian told Shadowlocked.com: “I art-directed Alien for Ridley Scott with my team because he was struggling to get the designer and the art department to understand ‘that look’ I created with the dressing on Star Wars … I went into Shepperton, and we built and dressed the first corridor section – actually for a test screen for Sigourney Weaver, who the studios were not sure about. I brought my little team of prop guys who’d understood then the process of what to strip down and how to place it. Because it was not something you just do randomly. It had to be done based on a kind of knowledge.”

“Roger is a brilliant set dresser,” Scott told Fantastic Films. “Though his department was not designing the corridors and sets, their ‘cladding’ of the walls made everything look absolutely real. He would go out with his buyers and prop men and visit aircraft dumps or army surplus stores and drag masses of things in for me to see.”

“With Alien I was able to go much further with the oily and gritty look than in Star Wars,” said Roger Christian, “and for the first time create a totally believable ‘space truck’, as Ridley described it. The set ended up looking as if we had rented a well-travelled, well-used, oily, dirty, mineral carrier – an unmistakably real and claustrophobic space vessel. I think this really helped audiences to identify with the movie, as the characters were so like space truckers, trapped in a claustrophobic nightmare.”

“[The Nostromo’s] like the bloody Queen Mary. Do you get a sense of scale in the interior? That it’s big? We couldn’t build the two to three-hundred foot-long corridors which it would have but it’s supposed to be like one of these huge Japanese super-tankers. Three quarters of a mile long. The refinery behind it god-knows how big. I mean… I dunno. A mile square?”
~ Ridley Scott, Fantastic Films, 1979.

“Ridley saw the ship very much as a metaphor for a Gothic castle,” said Ron Cobb on the subject of the ship’s interiors, “or a WWII submarine … a kind of retro, accessible technology with great big transistors and very low-res video screens.” However, at one point, Scott had other ideas for the Nostromo’s technology: “I wanted to have wafer-thin screens that are plexiglas, that just float on clips -and of course today you’ve got computer screens exactly like that- because I figured that’s where it [technology] would go. I really got those things off Jean Giraud, Moebius, when he’d been drawing and speculating. A lot of his stuff you see thirty years ago is now.”

Cobb acknowledged the Moebius influence, as well as the ship’s other, perhaps subtler, inspirations: “The ship is a strange mixture of retrofitted old technology, a kind of industrial nightmare, like being trapped in a factory … Ridley’s a wonderful artist and he wanted it to look a lot like a Moebius-designed ship, with all kinds of rounds surfaces and with an Egyptian motif.” This Egyptian motif is prevalent in the Weylan-Yutani logo, a wings of Horus design which adorns the uniforms of the crew in addition to their coffee cups, beer cans, etc. The hypersleep chamber also evokes a burial chamber, with the cryo-chambers arranged in a lotus shape. In addition to the Egyptian motif, another influence was Japan. “The owners of the Nostromo are Japanese,” Scott told Fantastic Films.

"The interior of the Nostromo was so believable," HR Giger told Famous Monsters, "I hate these new-looking spacecraft. You feel like they're just built for the movie you're seeing. They don't look real."

“The interior of the Nostromo was so believable,” HR Giger told Famous Monsters, “I hate these new-looking spacecraft. You feel like they’re just built for the movie you’re seeing. They don’t look real.”

“As I was working with the art director,” said Ridley, “I decided to make it faintly glittery. I wanted to have sort of anodized gold everywhere. Not steel, gold. Did you know that space landing craft are covered with gold foil? Amazing! So I thought, Why make this out of steel? Let’s make it all warm and oppressive, massive, and gold.'”

The glittery look can be seen in the opening shots of the ship’s computers bleeping into life, and the gold sheen is most prevalent in the ship’s maintenance area, where Brett finds the Alien’s discarded skin moments before his death. Scott explained the design process for the ship’s golden-hued maintenance garage: “We got hold of marvelous, actual parts of actual huge jet engines and installed them, and they’re like a coppery metal with some steel. We used them as four main supports, like columns, and they give a lot of the feeling of a temple. We played the same music we used in the derelict alien craft and we had two temples. The idol I wanted was through these massive gold doors which were as big as a wall, with a gap in them through which the claw [landing leg] can be seen. When that set was dressed, it looked like Aladdin’s Cave … [the garage is] filled with the equipment that the crew would use in their work on and around the refinery, and when they land on various planets – land crawlers, helicopters, other flying machines.”

“Ridley has this lavish, sensual visual style,” summarised Dan O’Bannon to Fantastic Films in 1979, “and I think that Ridley is one of the ‘good guys.’ I really think that he was the final pivot point responsible for the picture coming out good.  And so a lot of the visual design and a lot of the mood elements inherent in the camerawork, while they’re not what I planned, are great.  They’re just different.”

O’Bannon also nodded to the contributions of Cobb, Foss, Shusett etc., to the picture: “Also, it’s not 100% Ridley either. It’s Ridley superimposing his vision over the cumulative vision of others, you see.  Now this could be such a strong director’s picture because Ridley’s directorial and visual hand is so strong.  There will probably be tendency among critics to refer to it as Ridley Scott’s vision of the future.  And he did have a vision of the future.  But it was everybody else that came before, that’s what his vision is … if it sounds like I’m knocking Ridley, I’m not.”

The Nostromo at rest on the alien planetoid.

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